Sunday, August 16, 2009

Perfection of the Ascending Sun

Items - Perfection of the Ascending Sun

This fantastic blade is also known as the Fomenter of the Ever Victorious Legion. It was forged for the greatest general of the Solar Deliberative “Solomon of Teir” by his Twilight Caste lover “Vicar of Origination Sublime” and is an awe inspiring symbol of power on the battlefield. This Daiklave is wide and single edged almost resembling a reaver daiklave, but is slightly longer and elegant in its plainness. It has 4 sockets for Hearthstones, lining the back of the blade from the Guard to a quarter the way up the blade.

This weapon can only be attuned by a Dawn Caste Solar costing 8 motes. No other castes can wield this weapon or utilize its fantastic powers.

The sword comes with an exquisite case like sheath that negates the entirety of the weapon’s weight and inertia. This effect is constant and does not require attunement, making the weapon easy to transport and carry. The sheath can be worn fashionably on the hip or strapped to the back. The Sheath also has an additional function as noted below.

The weapon is currently socketed with Gem of Acclimation (••), see page 230.

Speed

Accuracy

Damage

Defense

Rate

Attune

Minimum

Tags

When Attuned

5

+3

+10L/2

+3

4

5

Str ••

O, P

  • Indestructible: The weapon is night-indestructible; nothing in creation can end its existence.
  • Piercing: The weapon is so sharp that it halves any armor’s soak value rounded down.
  • The weapon doubles the wielder’s raw damage against inanimate objects of Earth and Fire. This includes Warstriders, Fortifications, Ships, Siege Engines, Mountains, Bridges, etc. It doesn’t include Undead or things built of once living things such as wooden structures and soulsteel. It also doesn’t include objects worn by living things, such as armor and weapons. Should another effect also double damage, this just adds 1 more factor to it and not doubles. So if a charm doubles damage, combined with this weapon the total raw damage is now 3x not 4x.
  • As long as this daiklave is released from its Moonsilver sheath/case, all opponents and other hostile individuals within a radius from the bearer equal to 10 yards per dot of the wielder’s permanent essence must make a Valor Check at +1 difficulty or flee in terror. Those that hold their ground suffer an internal penalty on all “attack” actions equal to the bearer’s Valor score.
  • As long as the daiklave is attuned and sheathed in its Moonsilver sheath/case the wearer can “ready” the blade as a Reflexive action up to number of miles equal to his Essence + Valor Score. Returning the sword back to the scabbard has to be done via mundane means, however, and the sheath/case is not teleported along with the blade.
  • When the wielder of this weapon leads in mass combat he becomes a force of nature.
        • The weapon becomes the focal point of immense amount of Divine Essence blessing and strengthening the wielder’s troops. This effectively adds 2 to the army’s might rating, regardless of any maximums.
        • The focus of holy essence transforms the daiklave into a fragment of the Unconquered Sun. It becomes a blaze of sunlight. It will light the battlefield as if it was daytime dispelling even magical darkness from horizon to horizon. This divine glow is the true aspect of the Unconquered Sun, and should be treated as such.
        • As long as the bearer is engaged, all friendly troops fight with heightened spirits that gives them an additional bonus die to all combat-related dice pools.
        • These soldiers also automatically succeed any Morale checks (Perfect Morale) and cannot be placed under any fear effect.
        • In addition, all opponents shake with dread losing one die from all combat-related dice pools and receive a -1 external penalty to their Morale checks and Valor rolls.
        • All the Mass Combat bonuses only affect combatants within a mile of the Exalted wielding the daiklave. The relevant bonuses and penalties do not apply to civilians or neutral soldiers.
  • The weapon cannot be placed in Elsewhere via Charms or sorcery. Any attempts to do so will automatically fail.

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