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Player Characters
Balan | Aata | Nejimaru | |
Total | 86 | 86 | 74 |
28 | 27 | 22 | |
11 | 12 | 11 | |
5 | 5 | 2 | |
9 | 9 | 9 | |
13 | 13 | 11 | |
7 | 7 | 7 | |
6 | 5 | 5 | |
7 | 8 | 7 |
Other NPCs
Gladrien Vanja
Session 05 (11), Session 06 (6), Session 07 (9), Session 08 (12), Session 09 (7), Session 10 (5), Session 11 (7), Session 12 (6)
Session 05
Story Award is for Saving and in effect earning the eternal gratitude of the Dragon Kings and winning them as allies. In doing so you guys discovered the true backing of Filial Wisdom and also gained another Ally to the Circle – Galdrien Vanja.
- 6 experience points for Everyone for showing up
- 1 experience point for Everyone for reasonable roleplaying
- 1 more experience point for Aata for good role-playing
- 4 experience point for Everyone for Story-Award
Nejimaru
Trying to maximize the use of the Vortex and to make up for the short coming of Aata, he has figured out a way to channel essence to another being. Learning the Essence Lending Method Charm under Lore taking 8 Days of Research
- (8) Lore: Essence Lending Method
Gladrien Vanja
Feeling she is not yet spiritually enlightened, Gladrien is continuing her Spiritual Quest to be closer to the Unconquered Sun (saving Exp to improve her Essence stat, 14/40)
Session 06
Session is about standard length of 4 hours, so it did not warrant the bonus exp I usually award.
Since Nejimaru did not participate in most of the actions of the session he has reduced Exp award.
- 4 experience points for Balan and Aata for showing up
- 1 experience point for Nejimaru for showing up
- 1 experience point for Everyone for reasonable roleplaying
Both Nejimaru and Gladrien is banking the exp
Gladrien will offer to teach Everyone, specifically Aata, dodge both Charms she has and improvement of the skill. However to learn Perfect Dodge you need to get Shadow Over Water first (Dodge 3 required) and Seven Shadow Evasion is (Dodge 4)
Session 07
Session is about medium length, so 5 instead of 4 for standard and 6 for long
- 5 experience points for Everyone for showing up
- 1 experience point for Everyone for reasonable roleplaying
- 3 experience point for Story-Award
Nejimaru is using the Exp to raise his Perception to 4, it will take 3 months
Mea-Chan and Gladrien are both saving their Exp.
Session 08
- My Standard Length Session so 6 points of Exp Reward
- Balan’s reaction to Aata’s “death” is very well done. So Reward of 2 for Role-playing
- David’s seems to have put effort into attempt to realize Aata’s personality so also 2 points for Role-playing Reward.
- Everyone gain Story Award for resolving the Rathess arc of the game. However, since the Circle was involved far more in the events you guys gain 3 points. Gladrien only gets 2 point.
- A season will pass in abstraction time, so each of you gain 2 points of Long Term Exp Reward.
Nejimaru face with his own weakness of will against the infulences of others spent his time in quiet solitude of meditation and self-exploration. Raising Integrity from 1 to 3 (4 exp 4 days). In this time of self-examination and meditation into the meaning of existence he has a Eureka moment and created the Charm that would permanently open a Mortal’s sensitivity to the very life blood of creation – Essence. Learning Lore: Soul-Enlightening Beneficence (8 Experience points, 12 days)
Mea-Chan raised Essence from 5 to 6 under the supervision of Nejimaru. (45 Experience Points, 5 month training time)
Gladrien Vanja raised Essence from 4 to 5 by spending her time conversing with Hanstha-seth and long periods of meditative trances both to discover the secrets of creation and her affinity to her father the Unconquered Sun. (40 Experience Points, 5 Months)
Session 09
- My Standard Length Session so 6 points of Exp Reward for showing up.
- Reasonable role-playing so 1 experience point for everyone.
Nejimaru continues on his path to strengthening his resistance to outside influences, raising Integrity from 3 to 4 (5 Experience Points, 3 days). He also raised his War due to the fact he realize to properly help the group he has to actually refine some of his innate talents in the area, raising War from 1 to 2 (1 Experience Points, 1 day).
Mea-chan bought the first step of the Soak Series Charms for Lunars after seeing the utterly destructive power of the First Age. To better protect the heart of her hearts, she (being favored ability) started to focus her newly acquired skill towards refining her body to become a better shield (10 Experience Points, 3 Days).
Gladrien Vanja is saving her Exp, being still mentally stunted at her heinous crime of using a evil blade believing it was holy. The incident shocks her psyche still. Her recent timidity and indecisiveness is also a result of her shaken confidence.
Session 10
- The Session length is the standard length in the Rule Book instead of my usual length so 4 Experience Points for Everyone for showing up.
- Reasonable role-playing so 1 experience point for everyone.
- Brendo roleplayed Balan’s suddent discovery of the honor within him well so 1 more experience point for Balan
Nejimaru
Nejimaru double checked the Manse plans the Dragon-Kings have laid out for their Mistress God and gleamed some valuable insight into the principles of Stonework and Construction. In fact Nejimaru has gained enough knowledge to be able to Design level 1-3 manses.
The majority of his effort however is devoted to the assistance of the Adaptus Astartes. He hides from the rest of the Solars by sequestering himself within the Central Hearth. During these times he works with Great Schema Mickey on methods to overcome the limited Essence of Enlightened Mortals. Pouring over the libraries of Auspicious Plum they eventually figured out a minor way to enhance their Essence Pools.
The solution is an modification of the Skin Mounted Amulet and the Essence Power Crystal the Astartes use when they are in Rathess to power their equipment. Similar in principle to the common artifacts during the first age that allow Mortals to activate Essence devices by having artifact that stores Essence. This however is more profound and instead of being a separate Essence pool, it augments the bearer’s innate pool. Adding only 4 motes and allow them to recover 2 extra motes of Essence per hour as long as they are in Rathess’ (specifically) Essence Grid.
- (3) Craft[Earth] from 2 to 3 (2 days)
- (3) Craft[Magitech] from 0 to 1 (3 weeks)
- (-1) Craft[Magitech] from 1 to 2 (1 day)
Mea-Chan
Mea-Chan is saving her Exp to progress down the Lunar Soak Charm Tree
Gladrien Vanja
Finding no answers to her absolution from the Unconquered Sun, she continues on her soul searching. The months of constant prayer and her recently active role in as an religious icon has made her focus on her ability to influence others.
- (3) Performance from 2 to 3 (2 days)
- (5) Performance from 3 to 4 (3 days)
I assume Aata and Balan will be getting their Perfect Defenses?
Session 11
- The Session length is only little longer than normal, so Experience Reward of 5 Experiences points instead of my usual 6.
- Reasonable role-playing so 1 experience point for everyone.
- 1 more Experience point for Aata for the player’s realization that his character consistently abandon those he considers important to him in possibly dangerous situations.
- 1 Story-Reward Experience Points for Everyone for Starting the Odyssey Arc.
- End of Story 02 – The Beginning as Such Delicate Times
- Start of Story 03 – The Odyssey
Balan
Balan continued his training regiment under Gladrien Vanja and finally mastered the perfect dodge charm – Seven Shadow Evasion
His subsequent skin regeneration as response of being baked by his own Holy Armor as result of his temporary status as Creature of Darkness has caused his facial scares to be regenerated as part of the healing and is no longer so hidious as to warrent a –1 to Appearance.
- (8) Seven Shadow Evasion (4 Days Training Time)
- (6) Removed Diminished Attribute: Appearance (Massive Facial Scar with Missing Eye)
- (3,-1) Removed Flaw: One Eye
Aata
Aata after his confrontation with Golden Tyrant redoubled his effort to master the Heavenly Guardian Defense Charm and in just a week achieved mastery of this Perfect Defense.
- (-3) High Holy Speech
- (3) Paid off Exp Debt for High Holy Speech
- (-10) Integrity-Protecting Parana Charm
Nejimaru
Nejimaru is banking his Experience Points so he can raise Willpower Later.
Mea-Chan
Purchased the next Charm in the Lunar Soak Tree
- (10) Frenzied Bear Fortification (4 Days Training Time)
Gladrien Vanja
Gladrien Vanja finally achieved the plateau of Melee 5 after her her ineffective confrontation with the Irreproachable and Flawless Golden Tyrant. With her expected duty of administer of Rathess she studied under Head Huntress Dharacya to learn the skills of statecraft.
- (7) Melee from 4 to 5 (4 Days)
- (3) Bureaucracy 0 to 1 (3 Weeks)
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