Sunday, August 9, 2009

Exp Record: Story 03 - “The Odyssey”

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Player Characters

 

Balan

Aata

Nejimaru

Total

148

148

136

Story 01

28

27

22

Story 02

58

59

52

Session 12

6

6

6

Session 13

4

4

4

Session 14

6

6

6

Session 15

7

7

7

Session 16

5

5

5

Session 17

8

8

8

Session 18

7

7

7

Session 19

6

6

6

Session 20

6

6

6

Session 21

7

7

7

 

Other NPCs

Gladrien Vanja
Session 05 (11), Session 06 (6), Session 07 (9), Session 08 (12), Session 09 (7), Session 10 (5), Session 11 (7), Session 12 (6)

 

Session 12

  • The Session length is actually not that long, but still ran about 6 hours, so I am going to give the standard exp reward of 4 exp.
  • I thought role-playing wise the game was very introspective, so giving everyone 2 Exp for role-playing.  

Balan
Saving Exp for charm purchase

  • (1) Paid off Exp Debt
  • (Free) Raised Valor from 3 to 4
  • (3) Raised Medicine from 0 to 1
  • (3) Raised Sail from 0 to 1

Aata

  • (Free) Raised Willpower from 5 to 6

Nejimaru
Becoming ever more confident and sure of his purpose Nejimaru has become more and more at peace with his chosen path.

  • (Free) Temperance from 3 to 4
  • (1+1) Survival from 1 to 2
  • (10) Willpower from 5 to 6

Mea-Chan
Purchased the next Charm in the Lunar Soak Tree

  • (10) Wound-Mastering Body Evolution

Gladrien Vanja
Gladrien Vanja after her exposure to the real world and soul searching with Hanstha-seth and Panther has matured as a person and became more in control of her overflowing emotions.

  • (6) Raised Temperance from 2 to 3
  • (Free) Raised Temperance from 3 to 4

 

Session 13

  • The Session length is actually not that long, only about 4 hours or so.  So I am going to give the lesser exp reward of 3 exp.
  • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

Balan
Saving Exp

  • () 

Aata

  • (7) Raised War from 4 to 5

Nejimaru
Nejimaru is saving his Exp to further increase his Willpower.

Mea-Chan
Mea-chan is saving her Exp to raise her Dexterity in the future.

 

Session 14

  • The Session length is shorter than my usual sessions, 5 exp.
  • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

Balan

  • (Free)  Flaw: Known Anathema (1)
  • (5) Raised War from 3 to 4

Aata

  • (-3)  Paid part of the Exp Debt
  • (Free)  Flaw: Known Anathema (1)
  • (3)  Raised Investigation to 1
  • (3)  Raised Medicine to 1

Nejimaru
Continuing to raise his Willpower

  • (12) Willpower from 6 to 7

Mea-Chan
Having enough Experience points, Mea-chan started to raise her Dexterity

  • (12) Dexterity from 4 to 5

 

Session 15

  • The Session length is that of my usual sessions, 6 exp.
  • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

Balan
Saving Exp

  • () 

Aata
Saving his Exp

  • () 

Nejimaru
Continues to save his Exp for Willpower

  • None

Mea-Chan
Mea-chan continues to save her Exp to raise her stats

  • None

 

Session 16

  • The Session length is rather short with most of the day taken up with movies and other distractions.  4 exp.
  • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

Balan
Saving Exp

  • () 

Aata

  • (8) Athletics: Increasing Strength Exercise 

Nejimaru
Continues to save his Exp

  • None

Mea-Chan
Having enough Experience points, Mea-chan started to raise her Dexterity

  • (15) Dexterity from 5 to 6 

 

Session 17

  • The Session is pretty standard length for me so grants 6 experience points.
  • There is no bonus experience points or stunt rewards
  • Story Reward of 2 experience points for surviving the Underworld.

Balan

  • (2) Bought off Vice: Phobia of Monsters and Monstrosities (1)
  • (8) Infinite Mastery (Melee)
  • (6) Raised Compassion from 2 to 3
  • (2) Raised Occult from 1 to 2
  • (2) Raised Lore from 1 to 2

Aata
Saving his Exp

  • () 

Nejimaru

  • (14) Raised Willpower from 7 to 8
  • (5) Raised War from 2 to 3
  • (- 8) Lore Charm: Wyld Cauldron Technology

Mea-Chan

  • (9) Martial Arts from 5 to 6
  • (13+3) Survival from 4 to 6

 

Session 18

  • The Session is pretty standard length for me so grants 6 experience points.
  • There is no bonus experience points or stunt rewards
  • The Session is heavily involved in role-playing, thus 1 exp point of Role-playing Reward.

Balan

  • (8) Charm: (Dodge) Essence Flow
  • (3) Athletics from 2 to 3
  • (8) Charm: (Athletics) Triumphant

Aata

  • (-24) Instantly raised Essence to 4
  • (-3) Performance Specialty: Prayer
  • (-2) Resistance to 2
  • (4) Paid Partial Exp Debt
  • (8) Melee Excellency: Essence Flow
  • (2) Integrity to 2
  • (5) Bureaucracy 3 to 4

Nejimaru

  • (8) Terrestrial Circle Sorcery: Raise the Puissant Sanctum
  • (-8) Terrestrial Circle Sorcery: Conjure the Azure Chariot
  • (-1) Thaumaturgy Procedure: [Talisman]
  • (-1) Thaumaturgy Procedure: Blessing
  • (-1) Thaumaturgy Procedure: Demon Warding

Mea-Chan

  • (3) Paid Exp Debt
 
Session 19

  • The Session is pretty standard length for me so grants 6 experience points.
  • There is no bonus experience points or stunt rewards

Balan

  • (3) Raise Athletics from 2 to 3 (2 Days)
  • (7 + 1 Exp Debt) Excellency: Essence Triumphant (Athletics)
  • (-8) Athletics Charm: Thunder Bolt Attack Prana: "Auroa cadō" - Descending Dawn (latin)

Aata

  • (3) Paid Partial Exp Debt (29 left)

Nejimaru

  • (6) Paid Exp Debt (13 Remain)

Mea-Chan

  • (15) Raising Strength from 5 to 6 (10 Weeks)
 
Session 20

  • The Session is pretty standard length for me so grants 6 experience points.
  • There is no bonus experience points or stunt rewards

Balan

  • (5) Paid Partial Exp Debt (4 left)
  • (2) Raised Bureaucracy from 1 to 2 (1 day)

Aata

  • (3) Paid Partial Exp Debt (26 left)
  • (4) Raise Awareness from 2 to 3 (1 Week)
  • (2/6) Trying to Raise Awareness from 3 to 4

Nejimaru

  • (5) Paid Exp Debt (now at 7)
  • (1) Trying to Raise Willpower from 8 to 9

Mea-Chan
Saving Exp for 5th Lunar Excellency for Dexterity, 6/10 Currently

  • (6/10) Trying to Learn 5th Lunar Excellency
 
Session 21

  • The Session is actually relatively short.  Since we started at around 12 and ended around 5.  Granting 4 Experience Points for showing up.
  • There is no bonus experience points or stunt rewards
  • 3 Experience point to Everyone for Finishing Story 03: The Odyssey
  • End of Story 03 – The Odyssey
  • Start of Story 04– Fires of the South

Balan

  • (4) Paid Exp Debt off, 0 Remaining.
  • 3/4 (3) Paid Partial cost to raise Occult from 2 to 3 

Aata

  • (4) Paid Partial Exp Debt (22 Left)
  • 5/6 (3) Trying to Raise Awareness from 3 to 4

Nejimaru

  • (4) Paid Partial Exp Debt (3 Remain)
  • 4/16 (3) Trying to raise Willpower from 8 to 9

     

Mea-Chan

  • 10 (4) 5th Flawless (Dexterity) Focus
  • (3) Dexterity Specialty: Defensive Postured

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