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Player Characters
Balan | Aata | Nejimaru | |
Total | 148 | 148 | 136 |
28 | 27 | 22 | |
58 | 59 | 52 | |
6 | 6 | 6 | |
4 | 4 | 4 | |
6 | 6 | 6 | |
7 | 7 | 7 | |
5 | 5 | 5 | |
8 | 8 | 8 | |
7 | 7 | 7 | |
6 | 6 | 6 | |
6 | 6 | 6 | |
7 | 7 | 7 |
Other NPCs
Gladrien Vanja
Session 05 (11), Session 06 (6), Session 07 (9), Session 08 (12), Session 09 (7), Session 10 (5), Session 11 (7), Session 12 (6)
Session 12
- The Session length is actually not that long, but still ran about 6 hours, so I am going to give the standard exp reward of 4 exp.
- I thought role-playing wise the game was very introspective, so giving everyone 2 Exp for role-playing.
Balan
Saving Exp for charm purchase
- (1) Paid off Exp Debt
- (Free) Raised Valor from 3 to 4
- (3) Raised Medicine from 0 to 1
- (3) Raised Sail from 0 to 1
Aata
- (Free) Raised Willpower from 5 to 6
Nejimaru
Becoming ever more confident and sure of his purpose Nejimaru has become more and more at peace with his chosen path.
- (Free) Temperance from 3 to 4
- (1+1) Survival from 1 to 2
- (10) Willpower from 5 to 6
Mea-Chan
Purchased the next Charm in the Lunar Soak Tree
- (10) Wound-Mastering Body Evolution
Gladrien Vanja
Gladrien Vanja after her exposure to the real world and soul searching with Hanstha-seth and Panther has matured as a person and became more in control of her overflowing emotions.
- (6) Raised Temperance from 2 to 3
- (Free) Raised Temperance from 3 to 4
Session 13
- The Session length is actually not that long, only about 4 hours or so. So I am going to give the lesser exp reward of 3 exp.
- Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.
Balan
Saving Exp
- ()
Aata
- (7) Raised War from 4 to 5
Nejimaru
Nejimaru is saving his Exp to further increase his Willpower.
Mea-Chan
Mea-chan is saving her Exp to raise her Dexterity in the future.
Session 14
- The Session length is shorter than my usual sessions, 5 exp.
- Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.
Balan
- (Free) Flaw: Known Anathema (1)
- (5) Raised War from 3 to 4
Aata
- (-3) Paid part of the Exp Debt
- (Free) Flaw: Known Anathema (1)
- (3) Raised Investigation to 1
- (3) Raised Medicine to 1
Nejimaru
Continuing to raise his Willpower
- (12) Willpower from 6 to 7
Mea-Chan
Having enough Experience points, Mea-chan started to raise her Dexterity
- (12) Dexterity from 4 to 5
Session 15
- The Session length is that of my usual sessions, 6 exp.
- Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.
Balan
Saving Exp
- ()
Aata
Saving his Exp
- ()
Nejimaru
Continues to save his Exp for Willpower
- None
Mea-Chan
Mea-chan continues to save her Exp to raise her stats
- None
Session 16
- The Session length is rather short with most of the day taken up with movies and other distractions. 4 exp.
- Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.
Balan
Saving Exp
- ()
Aata
- (8) Athletics: Increasing Strength Exercise
Nejimaru
Continues to save his Exp
- None
Mea-Chan
Having enough Experience points, Mea-chan started to raise her Dexterity
- (15) Dexterity from 5 to 6
Session 17
- The Session is pretty standard length for me so grants 6 experience points.
- There is no bonus experience points or stunt rewards
- Story Reward of 2 experience points for surviving the Underworld.
Balan
- (2) Bought off Vice: Phobia of Monsters and Monstrosities (1)
- (8) Infinite Mastery (Melee)
- (6) Raised Compassion from 2 to 3
- (2) Raised Occult from 1 to 2
- (2) Raised Lore from 1 to 2
Aata
Saving his Exp
- ()
Nejimaru
- (14) Raised Willpower from 7 to 8
- (5) Raised War from 2 to 3
- (- 8) Lore Charm: Wyld Cauldron Technology
Mea-Chan
- (9) Martial Arts from 5 to 6
- (13+3) Survival from 4 to 6
Session 18
- The Session is pretty standard length for me so grants 6 experience points.
- There is no bonus experience points or stunt rewards
- The Session is heavily involved in role-playing, thus 1 exp point of Role-playing Reward.
Balan
- (8) Charm: (Dodge) Essence Flow
- (3) Athletics from 2 to 3
- (8) Charm: (Athletics) Triumphant
Aata
- (-24) Instantly raised Essence to 4
- (-3) Performance Specialty: Prayer
- (-2) Resistance to 2
- (4) Paid Partial Exp Debt
- (8) Melee Excellency: Essence Flow
- (2) Integrity to 2
- (5) Bureaucracy 3 to 4
Nejimaru
- (8) Terrestrial Circle Sorcery: Raise the Puissant Sanctum
- (-8) Terrestrial Circle Sorcery: Conjure the Azure Chariot
- (-1) Thaumaturgy Procedure: [Talisman]
- (-1) Thaumaturgy Procedure: Blessing
- (-1) Thaumaturgy Procedure: Demon Warding
Mea-Chan
- (3) Paid Exp Debt
Session 19
- The Session is pretty standard length for me so grants 6 experience points.
- There is no bonus experience points or stunt rewards
Balan
- (3) Raise Athletics from 2 to 3 (2 Days)
- (7 + 1 Exp Debt) Excellency: Essence Triumphant (Athletics)
- (-8) Athletics Charm: Thunder Bolt Attack Prana: "Auroa cadō" - Descending Dawn (latin)
Aata
- (3) Paid Partial Exp Debt (29 left)
Nejimaru
- (6) Paid Exp Debt (13 Remain)
Mea-Chan
- (15) Raising Strength from 5 to 6 (10 Weeks)
Session 20
- The Session is pretty standard length for me so grants 6 experience points.
- There is no bonus experience points or stunt rewards
Balan
- (5) Paid Partial Exp Debt (4 left)
- (2) Raised Bureaucracy from 1 to 2 (1 day)
Aata
- (3) Paid Partial Exp Debt (26 left)
- (4) Raise Awareness from 2 to 3 (1 Week)
- (2/6) Trying to Raise Awareness from 3 to 4
Nejimaru
- (5) Paid Exp Debt (now at 7)
- (1) Trying to Raise Willpower from 8 to 9
Mea-Chan
Saving Exp for 5th Lunar Excellency for Dexterity, 6/10 Currently
- (6/10) Trying to Learn 5th Lunar Excellency
Session 21
- The Session is actually relatively short. Since we started at around 12 and ended around 5. Granting 4 Experience Points for showing up.
- There is no bonus experience points or stunt rewards
- 3 Experience point to Everyone for Finishing Story 03: The Odyssey
- End of Story 03 – The Odyssey
- Start of Story 04– Fires of the South
Balan
- (4) Paid Exp Debt off, 0 Remaining.
- 3/4 (3) Paid Partial cost to raise Occult from 2 to 3
Aata
- (4) Paid Partial Exp Debt (22 Left)
- 5/6 (3) Trying to Raise Awareness from 3 to 4
Nejimaru
- (4) Paid Partial Exp Debt (3 Remain)
- 4/16 (3) Trying to raise Willpower from 8 to 9
Mea-Chan
- 10 (4) 5th Flawless (Dexterity) Focus
- (3) Dexterity Specialty: Defensive Postured
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