Showing posts with label Dicer (Visual Basic). Show all posts
Showing posts with label Dicer (Visual Basic). Show all posts

Sunday, August 2, 2009

Dicer 1.9.3.4

Just updated Dicer to 1.9.3.4

Hopefully this catches the exception that crashes the program if the character file pointed to in the Registry is not present.

As usual it is uploaded to the Workspace.

Wednesday, July 29, 2009

Dicer 1.9.3.2

Added 1.9.3.2 to http://workspace.office.live.com/

In case you guys want the Rapid Share Link: Link

It is under “RPG - Exalted Past” Project Folder, and “Tools” Sub-folder.

This version added the Statistic tracking ability.  Now all die rolls rolled from WW Character Page will be kept track off.

It keeps track of total rolls, number of successes achieved, and how often each number is rolled (1-10).

Character files have also been updated to save the data.  In effect each character’s “Rate of Success” is kept track of separately.  So be-sure to save the character after each session to ensure the data is accurate.

To look at the stats just use the new “About” Dialogue.  The button is added to the Tool Strip on top.  It is the Windows Information Icon (Blue Circle with an “!” in the center).

The ComboBox let you select which stats you want to see.

The Clear Button Clear the Currently Selected Data, Resetting it to 0. 

Incase you guys missed it, I added the “Math:” keyword in 1.9.3.0.  The “Temp Holder” tab has the text box that is effectively an calculator.  All you have to do is type in a math expression.

More information can be found on the 1.9.3.0 Post

The 1.9.3.2 Rar file contains the Exalted Template that uses the new Math: keyword if you guys want to see an example of how it is used.  Just look in “Personal” and “Peripheral Essence Pool”.

Sunday, July 26, 2009

Dicer 1.9.3.0

Added the new version to both Office Workspace and Rapidshare.

Added the new “Math: “ Keyword for Specialties which allows parsing of math expressions.

You will need the 2 dll that is included in the rar.

The way the “Math:” keyword work is

In the Temp Holder Page, when you load a character, will be a list of Value Entries on the character sheet.

Clicking on the list will add it to the text box on top in the form of

@~|VariableName@~|

It adds to where the cursor is.

You can use it to form the math expression then you can copy the whole line, including the “Math: “ Part, and paste it in a specialty slot in the skill entries.

It is still a bit clunky and prone to errors, but it should make you guys life a little easier.

Dicer 1.9.2.2

Uploaded the new Dicer to the Tools Folder of the Office Space and also uploaded it to RapidShare

http://rapidshare.com/files/260382474/Dicer__Visual_Basic__1.9.2.2.rar.html
MD5: 9D753A29FA3F76A5F9D88369F4AD8A20

 

The only thing I added (from 1.9.2.1) is a Calculator Function at the “Temp Holder” Tab of the program.

Haven’t decided on if I want to revamp the whole character sheet to use Evaluated Math Expressions instead of the clunky Func Format I am currently using yet.  We’ll see.

If I decide to do it that way the character sheets will most likely be redone. 

It will let you directly enter math formulas with Variables (probably enclosed in special characters, like “variable name” or @variable name@).  This would solve the annoying limitation on DV calculation and Essence calculation of the current program.

Personal Essence: @Essence Stat@ * 5 + @Virtue: Compassion@ + @Virtue: Conviction@ + @Willpower@ * 2

Which is far more versatile, but it will take up a lot of time.  So I probably won’t bother.

Friday, July 3, 2009

Dicer 1.9.1.11

Uploaded Dicer 1.9.1.11 to the Workspace.

  • Fixed the automatic caculation of Magnitude based on Troop Number and Health Level.  It now caculates correctly when you change any of the variables.
  • Automatic import health level and dexterity to the Speed calculation in the Exalted Tools section from currently loaded character.

Tuesday, March 24, 2009

Dicer (Visual Basic) 1.9.1.10

Updated Dicer to 1.9.1.10
http://files.filefront.com/13520200

  • Changed the last 2 input boxes for Misc. Modifiers section to be none internal modifiers.  The rest of the boxes remain internal modifiers.  The difference is Internal Modifiers cannot lower a dice pool lower than an Exalted Essence Trait.  Other dice pool modifiers (such as wounds and multiple action) can lower the results beyond.
  • The 2 boxes now have different background colors to acknowledge their distinction.