Dance’s Daiklave of Conquest was given to him as a gift from Arianna, who retrieved it from a Solar Tomb she excavated in the Deep South. All Daiklave of Conquest are forged for the greatest generals of the Old Realm and thus designed exclusively for use by the Dawn Caste. No other Exalted can attune themselves to this weapon, nor wield its fantastic powers.
When used in battle, the daiklave glows with a bright, unearthly light. As long as this daiklave is unsheathed, all opponents and other hostile individuals within 10 yards of the bearer must make a Valor roll at +1 difficulty or flee in fear.
Those who hold their ground lose a number of dice from all attacks (even those not targeting the wielder) equal to the bearer’s Valor score.
So long as the bearer is using this weapon in combat, friendly troops fight with improved morale that gives them one bonus die to all combat-related dice pools. They also automatically gain one success on all Valor rolls.
In addition, all opponents suffer a –1 internal penalty to all combat-related dice pools and receive a +1 penalty to the difficulty of their Valor rolls.
Both of these powers affect combatants within one mile of the Exalt wielding the daiklave. These bonuses and penalties do not apply to civilians or neutral soldiers.
A Dawn Caste Exalt must commit 10 motes of Essence to attune to this blade. Both known examples of this rare and deadly treasure act as standard orichalcum daiklaves in hand-to-hand battle, though each has a setting for three hearthstones.
Dance’s Daiklave has a Hearthstone setting on each side of the blade, and the last one is the jewel setting for the pommel.
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