Showing posts with label [Exalted Past] Custom Made Additions. Show all posts
Showing posts with label [Exalted Past] Custom Made Additions. Show all posts

Tuesday, December 21, 2010

I AM II.β

I AM II.β is something built by the Mice of the Sun that mimics the Great I AM of the First Age.  It however is not the same thing.

12.2c The coral reefs of Sudansoft-coral-1024

While the original “I AM” was an sentient automaton that forms a network all across Creation.  I AM II.β is actually an amalgam of Magitech and Organics.  I AM II.β is a beautiful 5’ coral like tree of pink living crystal with circuitry capillaries of orichalcum and amalgamated with an frame of magitech clockworks and monotonic capacitors.

By itself I AM II.β is just a repository of knowledge that responds to voice and it is simple enough to construct with nothing more than inorganic materials.  It’s true wonder is that it is a living being – and designed to be possessed by the City God of Rathess – Long Zi Sen.

City God of Rathess - Long Zi Sen


 

Functions of I AM II.β

Central Hearth Interface

I AM II.β is designed to be geomantically in sync with the Central Hearth.  This allows I AM II.β to interface directly and enhance the basic functions of the Central Hearth.  It arguments the Glorious Halo of Hesieth Function (3-D display of fire) with audio.  And allows real-time visual/audio monitoring of everything within the Central Hearth’s zone of control.

Communication

Chief among I AM’s functions is easy communication across the City.  No longer are the special alcove necessary for visual communication.  I AM II.β can send the visuals with audio to any place within the Central Hearth’s Zone of Control.  

An individual can relay a statement to I AM II.β, which can then relay the recorded statement, verbatim, to another individual.  As I AM II.β speaks Earthtongue, Skytongue, Flametongue, Seatongue, Forest-tongue, Riverspeak, and Old Realm, it also add translation commentaries to the message.

Public Library

I AM II.β has the eidetic memory merit and can perfectly recall anything it sees or hears.  This perfect retention of information serve as a primary form of library for the City of Rathess. 

Librarians have been working diligently with I AM II.β to store books that should be allowed for general consumption and anyone in Rathess can request these books displayed via the Glorious Halo of  Hesieth.

Books that are more specialized and possibly dangerous, such as covering the topics of occult, are still maintained in the standard library and must be checked out physically.

The All Seeing Eye

I AM II.β is also used for security purposes.  If I AM II.β was already online then the death of Megabotuatak may not have occurred.  Because of the existence of I AM II.β there is no privacy in Rathess.  Everything everyone does within the Central Hearth’s zone of control is monitored by I AM II.β.  Because of I AM II.β’s Perfect Recall it is also permanently recorded.

This knowledge however is strictly controlled and can only be accessed in formal court session in the Hall of Justice.

Tuesday, February 2, 2010

Sun King Vestment

Cost: 15m, 1wp
Mins: Lore 4, Essence 4
Type: Simple
Keywords: Combo-OK, Touch, Holy
Duration: Indefinite
Prerequisite Charms: Power-Awarding Prana

[This is a brand new charm]

Not all Lawgiver are content with their mastery over incalculable mortals.  Many have tried to covert the children of greater beings into their service.  This Charm is one such tool.

While Power-Awarding Prana can affect only Beings with Essence of 1, Lawgiver Vestment bestows the glory of the Sun Kings onto beings whose ability to mold reality transcends mortal coil.  It affects beings who do not already have access to Natural Charm Sets and whose Essence is Greater than 1.  Those whose Essence is less than the Solars will also gain a bonus dot

The Solar activates this Charm and commits 15 motes to the Blessed Subject.  This investment of power increasing the subject’s Essence Pool by 15.  The Charm also increases the target’s Effective Essence Attribute by 1, to the max of the Solar’s own Essence Score – 1.  Being a temporary this boost in Essence Attribute does not count towards any possible apotheosis.  This investment of Solar’s innate light also grants the subject access to the Solar Charm Set.  Just like Power-Awarding Prana these new powers are only active for as long as the Solar’s Essence is Committed.

The effect of this Charm is cumulative with that of Power-Awarding Prana, though it is far more effective when combined with Soul-Enlightening Beneficence or Glorious Celestial Invigoration Meditation.

 

Power-Awarding Prana

Cost: 15m, 1wp
Mins: Lore 4, Essence 3
Type: Simple
Keywords: Combo-OK, Touch
Duration: Indefinite
Prerequisite Charms: Essence-Lending Method

The Lawgivers share great secrets with their disciples. This
Charm targets an Essence 1 character who cannot channel Essence.

This Charm increases the target’s effective Essence to 2,
allows him an (initially empty) 15-mote pool and the ability
to regain Essence as a Solar Exalt, and it permits him to learn
Solar Charms with the normal training time for 10 experience
points each. The target has access to this increased Essence,
pool and Charms only when actively under the influence of
Power-Awarding Prana (i.e., for only as long as the awarding
Solar’s Essence motes remain committed).

 

Soul-Enlightening Beneficence

Cost: 15m, 1 wp
Min: Lore 4, Essence 3
Type: Simple (Dramatic Action)
Keywords: Enlightening, Obvious, Touch
Duration: Instant
Prerequisites: Essence-Lending Method

This Charm is a variation on the better known Power-Awarding Prana (see page 568) immediately and permanently blasts open a willing mortal’s doors of perception, opening him to the world’s currents of Essence.  Soul-Enlightening Beneficence requires a short ceremony to steel both donor and recipient for the awesome forces they shall unleash.  The ceremony takes whatever form the participants feel is appropriate to solemnize the event.  Then the mortal and the Exalt simply touch – and the cataract of Essence flooding through the recipient’s soul knocks him out for (5 – his Stamina) hours.  The recipient also trades one permanent dot of Willpower for another point of permanent Essence.  After the character recovers, however, he possesses his own Essence pool.

Like Touch of Divinity, this Charm offers no benefit to beings who already channel Essence.  The donor merely transfers 15 motes of his own Essence.

All types of Celestial (and Abyssal and Infernal) Exalts possess a variation of Soul-Enlightening Beneficence.  The recipient gains an affinity for the source of the Exalt’s power, like that granted by Touch of Divinity, which other Essence-sensing creatures can perceive.

Wednesday, August 12, 2009

Glorious Celestial Invigoration Meditation

Cost: 30m, 3 wp
Min: Lore 5, Essence 4
Type: Simple (Dramatic Action) Enlightening, Obvious, Holy, Touch
Duration: Special
Prerequisites: Power-Awarding Prana, Soul-Enlightening Beneficence

[This is a brand new charm]

Carried within the each Lawgiver is the distilled perfection of heroism. This innate spark calls and resonates with those who are worthy. This charm allows the Lawgiver to share this innate purity of spirit with those whose souls are capable of receiving such gifts.

Extras and Mortals do not have sufficient destinies to be compatible with this extended ritual. Only those who are considered heroic mortals already have the proper balance of mortality and potential to receive the benefit of a Lawgiver’s endowment. The Charm is an extended action. During which the Mortal must constantly meditate, taking only occasional breaks to satisfy their physical needs and to sleep. The Exalted’s job is not any easier however, for he must channel enormous amount of his Essence through the mortal’s body acting as a catalyst for a profound physical and spiritual evolution. The 30 motes of Essence and 3 points of Willpower are committed for the duration of the ritual and the Solar is assumed to be constantly using this Charm (for the purpose of determining if he can use another Charm). Should the commitment end at any time before its completion, then the ritual automatically fails and all successes gained are lost. The ritual cannot be attempted again till after Calibration. The ritual also automatically fails should Calibration occur before its completion.

Each roll is an extended period of 1 day. The Heroic Mortal rolls a Willpower Roll at difficulty 2 and total number of success the ritual require is 20. These rolls cannot be botched. Should the Heroic Mortal be enlightened by solar essence already he then adds his Essence-1 in automatic success to the roll. Once the ritual is completed the newly created Solar Half-Caste’s anima awakens to full glory and remains iconic for 20 hours.