Cost: 30m, 3 wp
Min: Lore 5, Essence 4
Type: Simple (Dramatic Action) Enlightening, Obvious, Holy, Touch
Duration: Special
Prerequisites: Power-Awarding Prana, Soul-Enlightening Beneficence
[This is a brand new charm]
Carried within the each Lawgiver is the distilled perfection of heroism. This innate spark calls and resonates with those who are worthy. This charm allows the Lawgiver to share this innate purity of spirit with those whose souls are capable of receiving such gifts.
Extras and Mortals do not have sufficient destinies to be compatible with this extended ritual. Only those who are considered heroic mortals already have the proper balance of mortality and potential to receive the benefit of a Lawgiver’s endowment. The Charm is an extended action. During which the Mortal must constantly meditate, taking only occasional breaks to satisfy their physical needs and to sleep. The Exalted’s job is not any easier however, for he must channel enormous amount of his Essence through the mortal’s body acting as a catalyst for a profound physical and spiritual evolution. The 30 motes of Essence and 3 points of Willpower are committed for the duration of the ritual and the Solar is assumed to be constantly using this Charm (for the purpose of determining if he can use another Charm). Should the commitment end at any time before its completion, then the ritual automatically fails and all successes gained are lost. The ritual cannot be attempted again till after Calibration. The ritual also automatically fails should Calibration occur before its completion.
Each roll is an extended period of 1 day. The Heroic Mortal rolls a Willpower Roll at difficulty 2 and total number of success the ritual require is 20. These rolls cannot be botched. Should the Heroic Mortal be enlightened by solar essence already he then adds his Essence-1 in automatic success to the roll. Once the ritual is completed the newly created Solar Half-Caste’s anima awakens to full glory and remains iconic for 20 hours.
Made this Charm for the purpose of General Endowment. The Scroll of Heroes says each Exalted type can, but they did not give the Charm for it.
ReplyDeleteEclipse Caste can do it by learning God Charms but the rule they invoked is badly done because Eclipse when using a God Charm is using that Charm, it does not become a "Solar" Charm just because an Eclipse used it.
It makes no sense that those it endows will be Solar Half-Caste instead of God-Blooded. In my game if an Eclipse Caste use a Spirit Charm to endow someone it would be as he was a spirit casting that Charm. The Result will be a God-Blooded.
Well doesn't this work out well, just rolls right into my game doesn't it <.< heh
ReplyDeleteHalf-caste actually isn't that bad.
ReplyDeleteThey can learn the Charms of their Endowment so that is pretty awesome.
They however have lower Essence (so alot of the good charms they can't get to anyways)
Cannot learn perfect charms (anything that grants a perfect effect they cannot learn)
They cannot form Combos (I think)
They have about half the Essence Pool of an Real Exalted.
But still, it is pretty nice :)