A five-foot staff topped with a thick, two-foot blade, carved from a golden wood and laced with orichalcum, this weapon is perfect in its balance, weight and razor’s edge. As if that were not enough to set it apart, a wide and thin sash hangs from the point where the metal of the blade meets the haft, permanently fastened to the weapon. Over 10 feet in length, the sash is made from tiny links of orichalcum, dyed during the forging to display beautiful gold to golden-reds, and flows smoothly through the air. This weapon was crafted by Forgotten Eyes, Albion’s previous Exaltation. The Third-Arm Glaive has many powers.
In war, the sash is the perfect banner for friends and foes alike. While its bearer lives, the sash undulates to better reflect whatever light available – the rays of the sun, the shine of the moon or the animas of nearby Exalted. The light is visible to the entire battlefield. Troops friendly to the bearer of the weapon gain a one-die bonus to their Valor checks, and enemy units are penalized by one.
In personal combat, the sash has additional uses. Once its bearer has struck – inevitably a long, smooth motion that causes the sash to flow out behind the blade – the sash begins to act on its own, twisting and swirling through the air about him. When someone or something comes too close to the sash’s master, the metallic sash raps the object or being to keep it away. This effect adds the user’s Essence to her Parry DV for an entire battle after she has taken an offensive action. If the sash aids in the successful parry of an unarmed attack, the attacker suffers one die of bashing damage.
The wielder of the Glaive can choose to forego this benefit for a greater one. Taking a Speed 3, DV -1 action to commit an additional 3 motes to the Glaive, the user may demonstrate the source of the weapon’s name. From that point on, the sash acts entirely independently from the weapon’s wielder in battle. Though the Glaive’s first action is simultaneous with the committal of Essence, the sash’s future actions depend solely on the speed of its attacks. The weapon either makes an unarmed attack or a clinch, at the wielder’s option. The Glaive can attack and clinch out to nine yards. The wielder may uncommit the 3 motes reflexively, at any time.
Third-Arm Glaive has two hearthstone settings, one on either side of its blade. Attuning costs 5 motes.
Third-Arm Glaive
Speed: 4
Accuracy: +4
Damage: +8L
Defense: +4
Rate: 2
Attunement Cost: 5
Minimum Attribute: Strength ••
Tags: Reach
Sash – Unarmed Attack
Speed: 4
Accuracy: 10
Damage: Wielder’s Essence +5L
Defense: -
Rate: 3
Tags: Reach
Sash – Clinch
Speed: 6
Accuracy: 10
Damage: Wielder’s Essence +5B
Defense: -
Rate: 3
Tags: Reach, Piercing, Clinch
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