A Blog experiment to better facilitate the exchange of ideas and information about the various RPG campaigns I am involved with.
Friday, January 16, 2009
Cup of Flowing Blood (Artifact •••)
This large, lidded chalice is forged of a blood-dark red-jade alloy. Any Essence-wielder may attune to it with a few seconds’ concentration for three motes, even multiple characters at once. While attuned, a character cuts her palm and lets blood flow into the cup. Each health level of damage suffered is enough blood loss to fill the cup one-seventh of the way; the cup is much deeper than it appears when empty. Drinking from the cup allows a person to instantly recover one lethal health level as a miscellaneous action, no more than once per action. Doing so removes one health level from the cup and lowers the blood level proportionately. The cup’s magic does not disguise the salt-iron taste of blood but prevents gagging and retching. The blood heals bashing damage only if there is no lethal to heal. Only a character attuned to the cup can bestow health levels on the cup, a measure taken to prevent coercion or theft of life.
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