Sunday, December 5, 2010

Common Outlaws

Just to give you guys a rough idea of what you can expect from the Bandit Opposition.  These do not represent army deserters turned banditry.  These are the commoners who have no future and thus turned to banditry out of lack of conviction or weakness of moral character.

Attributes
Strength 2, Dexterity 2, Stamina 2
Charisma 2, Manipulation 2, Appearance 1
Perception 2, Intelligence 2, Wits 3

Virtues
Compassion 2, Conviction 2, Temperance 2, Valor 2

Abilities
Athletics 1, Awareness 1, Craft (Water) 1, Dodge 2, Integrity 1, Larceny 1, Martial Arts 1, Melee 1, Resistance 1, Stealth 2, Socialize 1, Survival 1, War 2

Join Battle: 3 (4 for Outlaws)

Attacks:
Punch: Speed 5, Accuracy 4, Damage 2B, Defense 5, Rate 3
Kick: Speed 5, Accuracy 3, Damage 5B, Defense 1, Rate 2
Clinch: Speed 6, Accuracy 3, Damage 2B Defense –, Rate 1
Knife: Speed 5, Accuracy 4, Damage 4L, Defense 3, Rate 3
Short Sword: Speed 4, Accuracy 5, Damage 5L, Defense 4,
Rate 2
Spear: Speed 5, Accuracy 4, Damage 6L/7L, Defense 5, Rate
2

Soak: 3L/6B (Buff jacket, 3L/4B, -1 mobility penalty)
Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge DV: 3/2
Willpower: 4
Essence: 1
Other Notes: Often extras.

Mass Combat Stats

Overall Quality: Barely Disciplined
Magnitude: 3
Drill: 1
Close Combat Attack: 2
Close Combat Damage: 2
Ranged Attack: 1
Ranged Damage: 1
Endurance: 3
Might: 0
Armor: 1
Valor: 2
Formation: 100-200 Bandits in Skirmish or Relaxed formation

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