Virtues measure a character’s drive to act in certain ways. This commitment to certain behaviors means that the character gains significant benefits when he invests Willpower in a Virtue-related task.
Once per story for every dot in a particular Virtue, the player may have his character channel a point of temporary Willpower through the Virtue, allowing him to add a number of dice equaling the Virtue rating to his normal dice pool. A point of Willpower expended in this fashion doesn’t grant the character the regular automatic success, only the bonus dice. Using a Virtue like this is generally only cost effective with three or more dots in the Virtue.
Story 06 – Edge of Dawn
Updated to Session – 28
Alabaster Hand of the Heaven
- Compassion: 1/1
- Temperance: 2/3
- Conviction: 1/3
- Valor: 2/3
Flawless Oak
- Compassion: 1/3
- Temperance: 3/3
- Conviction: 2/3
- Valor: 2/2
Story 05 – A New Beginning
Updated to Session – 25
Alabaster Hand of the Heaven
- Compassion: 1/1
- Temperance: 3/3
- Conviction: 3/3
- Valor: 3/3
Flawless Oak
- Compassion: ?/?
- Temperance: ?/?
- Conviction: ?/?
- Valor: ?/?
Story 04 – Fire of the South
Balan
- Compassion: 3/3
- Temperance: 2/2
- Conviction: 3/3
- Valor: 4/4
Aata
- Compassion: 3/3
- Temperance: 3/3
- Conviction: 3/3
- Valor: 2/2
Nejimaru
- Compassion: 2/2
- Temperance: 4/4
- Conviction: 2/2
- Valor: 2/2
Story 03 – The Odyssey
Updated to Session – 17
Balan
- Compassion: 2/2
- Temperance: 2/2
- Conviction: 2/3
- Valor: 3/4
Aata
- Compassion: 2/2
- Temperance: 3/3
- Conviction: 2/3
- Valor: 2/2
Nejimaru
- Compassion: 2/2
- Temperance: 4/4
- Conviction: 2/2
- Valor: 2/2
Alabaster Hand of the Heaven
ReplyDelete* Compassion: 1/1
* Temperance: 3/3
* Conviction: 3/3
* Valor: 3/3