Monday, February 7, 2011

Virtue Records

Virtues measure a character’s drive to act in certain ways.  This commitment to certain behaviors means that the character gains significant benefits when he invests Willpower in a Virtue-related task.

Once per story for every dot in a particular Virtue, the player may have his character channel a point of temporary Willpower through the Virtue, allowing him to add a number of dice equaling the Virtue rating to his normal dice pool.  A point of Willpower expended in this fashion doesn’t grant the character the regular automatic success, only the bonus dice.  Using a Virtue like this is generally only cost effective with three or more dots in the Virtue.

Story 06 – Edge of Dawn

Updated to Session – 28

Alabaster Hand of the Heaven

  • Compassion: 1/1
  • Temperance: 2/3
  • Conviction: 1/3
  • Valor: 2/3

Flawless Oak

  • Compassion: 1/3
  • Temperance: 3/3
  • Conviction: 2/3
  • Valor: 2/2

 

Story 05 – A New Beginning

Updated to Session – 25

Alabaster Hand of the Heaven

  • Compassion: 1/1
  • Temperance: 3/3
  • Conviction: 3/3
  • Valor: 3/3

Flawless Oak

  • Compassion: ?/?
  • Temperance: ?/?
  • Conviction: ?/?
  • Valor: ?/?

 

Story 04 – Fire of the South

Balan

  • Compassion: 3/3
  • Temperance: 2/2
  • Conviction: 3/3
  • Valor: 4/4

Aata

  • Compassion: 3/3
  • Temperance: 3/3
  • Conviction: 3/3
  • Valor: 2/2

Nejimaru

  • Compassion: 2/2
  • Temperance: 4/4
  • Conviction: 2/2
  • Valor: 2/2

 

Story 03 – The Odyssey

Updated to Session – 17

Balan

  • Compassion: 2/2
  • Temperance: 2/2
  • Conviction: 2/3
  • Valor: 3/4

Aata

  • Compassion: 2/2
  • Temperance: 3/3
  • Conviction: 2/3
  • Valor: 2/2

Nejimaru

  • Compassion: 2/2
  • Temperance: 4/4
  • Conviction: 2/2
  • Valor: 2/2

1 comment:

  1. Alabaster Hand of the Heaven

    * Compassion: 1/1
    * Temperance: 3/3
    * Conviction: 3/3
    * Valor: 3/3

    ReplyDelete