Showing posts with label [Exalted Past] Exp Rewards. Show all posts
Showing posts with label [Exalted Past] Exp Rewards. Show all posts

Sunday, February 6, 2011

Exp Record: Story 06 - “Edge of Dawn”

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Player Characters

 

Alabaster

Flawless

Total

108

113

Story 01

0

0

Story 02

0

0

Story 03

0

0

Story 04

0

0

Story 05

29

29

Session 28

12

12

Session 29

7

7

Session 30

4

9

Session 31

5

5

Session 32

15

15

Session 33

9

9

Session 34

6

6

Session 34.5

5

5

Session 35

6

6

Session 36

10

10

 
Session 28

  • The Session is actually bit longer than normal.  Since we started around 4 and finished around 6, making it around 12 hours.  Exp Reward of 7 is awarded.
  • Story Reward of 5 exp for finishing “A New Beginning” is awarded

Alabaster Hand of the Heaven 

  • 8/8 (2) Charm: Graceful Crane Stance
  • 3/3 (3) High Holy Chant (3 Weeks with Teacher, 6 without)
  • 3/3 (3) Old Realm (3 Weeks with Teacher, 6 without)
  • 4/4 (4) Occult from 2 to 3 (2 weeks with Teacher, 4 without)

Flawless Oak

  • 5/5 (2) Integrity from 3 to 4 (3 days)
  • 8/8 (8) Charm: Essence Triumphant: Socialize (2 Days)
  • Banked 2 Exp 

 

Session 29

  • The Session is actually very short for me.  Only lasted from 8-ish to 1am.  So an Exp Reward of 4.
  • Achieved Story Award of joining Alabaster’s Circle of Friends, 3 Exp Points

Alabaster Hand of the Heaven 

  • 6/6 (6) Occult from 3-4 (Learned from Master of Ceremonies in Rathess)
  • 1/10 (1) Charm: Ghost Eating Technique

Flawless Oak

  • 8/8 (8) Reistance Charm: Adamant Skin Technique 
  • 1/3 (1) Performance Specialty: Prayer

 

Session 30

  • The Session is a pretty short session.  Only lasted about 5 hours.  So an Exp Reward of 4.
  • Brendo gains 1 exp for 3 die stunt at David’s insistence
  • Brendo gets 4 Long Term Exp Reward for 6 month of down time.

Alabaster Hand of the Heaven 

  • 3/10 (2) Charm: Ghost Eating Technique
  • 1/1 (1) Thaumaturgy Procedure:  Alchemical Weapon Fuel (1 Week)
  • 1/1 (1) Charm Enhancement: Essence Arrow: Dazzling Arrow (1 Day)

Flawless Oak

  • 3/3 (2) Performance Specialty: Prayer
  • 7/16 (7) Dragon King Charm, Growing Wood Path: Verdan Undertanding

 

Session 31

  • The Session was of a reasonable duration.  Take into consideration time used for character maintenance, food, etc., the actual game probably lasted only 6 hours.  Thus a reward of 5 Exp.
  • There have been sufficient freebies to Brendo’s character that I believe any exp discrepancy as a result of character creation is already balanced out.  So no more freebies will be given beyond this point.

Alabaster Hand of the Heaven 

  • 8/10 (5) Charm: Ghost Eating Technique
  • 10/10 (-2) Charm: Ghost Eating Technique (7 Days)

Flawless Oak

  • 12/16 (5)  Dragon King Charm, Growing Wood Path: Verdant Understanding
  • 16/16 (-4) Dragon King Charm, Growing Wood Path: Verdant Understanding (1 Week)

 

Session 32

  • The Session was a long session, started about 2-ish and ended at around 12-ish, making it 10 hours for a reward of 6 Exp. 
  • We have reached the point in the story that further events will be completely un-described by [nonsensical] Cannon information.  Thus the Achievement Reward of “Prepare for the Future,” 8 Exp is Granted.
  • Brendo role-played his character’s compassion really well, granting 1 Exp bonus for role-playing.
  • David adhered to the code admirably, and considering his character concept and natural inclinations, also accrued 1 Exp bonus for role-playing.
  • From this point forward all Exp Rewards for 3-Die Stunts are considered team bonuses, since we help each other with stunts regularly, and this makes it less an issue of personality bonus.

Alabaster Hand of the Heaven 

  • 2/2 (2) Finished paying Exp Debt
  • 3/3 (3) Performance from 1 to 2
  • 3/3 (3) Performance Specialty: Entertaining Children 
  • 3/3 (3) Investigation Specialty: Reading Like/Dislike (3 Weeks)
  • 1/1 (1) Medicine from 1 to 2
  • 1/1 (1) Investigation from 1 to 2
  • 2/2 (2) War from 1 to 2 (1 Week)

Flawless Oak

  • 6/6 (6) Finished paying Exp Debt
  • 2/2 (2) Performance from 1 to 2
  • 3/3 (3) War from 0 to 1
  • 3/3 (3) Ride from 0 to 1
  • (Free) Craft(Wood) from 1 to 2
  • 1 Exp Banked (1 total)

 

Session 33

  • The Session was a long session, started about 2-ish and ended at around 2-ish, making it 12 hours for a reward of 7 Exp. 
  • Exp Reward or 2 Exp is given for the characters holding off being ostracized for their lack of loyalty and affinity to other Solars.
  • Training from this Session will be Training Debt, so anything purchased can be used in the Battle in Session 34.   Just remember to fulfill the training time after.

Alabaster Hand of the Heaven 

  • 7/7 (7)  Raise Archery from 4 to 5 (8-16 Days)
  • 2/8 (2)  Archery Charm: Inexhaustible Bolts of Solar Fire
  • 8/8 (-6) Archery Charm: Inexhaustible Bolts of Solar Fire (5-10 Days)
  • Exp Debt Total: 6
  • Banked Exp Total: 0

Flawless Oak

  • (Free) Thrown Charm: Returning Weapon Concentration (10 Days)
  • 10/10 (10) Thrown Charm: (Magic Flurry Throw Charm) (24 Days)
  • 16/16 (-16) Lunar 2nd Excellency: Perception (16/16) (14 Days)
  • Exp Debt Total: 16
  • Banked Exp Total: 0

 

Session 34

  • The Session was a long session, started about 3-ish and ended at around 2-ish, making it 10 hours, when eating and goofing off time were accounted for, for a reward of 6 Exp. 
  • All abilities that were untrained are no longer active, for the immediate need of them have expired.  Actual training time would be required for their continual use.
  • We totally messed up on Training Time.  Except for Favorite Abilities, all training time is doubled for lack of teacher.  But none of us seems to remember this.  All Training time, that were started from Session 32 and still remain unfinished will be updated to the proper value.

Alabaster Hand of the Heaven 

  • 3/6 (3) Paid Exp Debt
  • Exp Debt Total: 3
  • Banked Exp Total: 0
  • 3/9 (3) Raise Temperance from 3 to 4

Flawless Oak

  • 3/16 (3) Paid Exp Debt
  • 3/4 (3) Raise War from 1 to 2
  • Exp Debt Total: 13
  • Banked Exp Total: 0

 

Session 34.5

  • The Session was a very short mini Session.  Started at around 10-ish and ended around 12.  Exp reward of 2 is rewarded.
  • Story Reward of “Specter Hunt” of 3 exp is rewarded

Alabaster Hand of the Heaven 

  • 6/6 (3)   Paid Exp Debt 
  • Exp Debt Total: 0
  • Banked Exp Total: 0
  • 5/9 (2) Raise Temperance from 3 to 4

Flawless Oak

  • 7/16 (5) Paid Exp Debt
  • 4/4 (1) Raise War from 1 to 2 (7 Days)
  • Exp Debt Total: 9
  • Banked Exp Total: 0

 

Session 35

  • The Session was a a normal length session for me. Exp reward of 6 is awarded.

Alabaster Hand of the Heaven 

  • Exp Debt Total: 0
  • Banked Exp Total: 0
  • 9/9 (4) Raise Temperance from 3 to 4
  • 2/3 (2) Raise Investigation from 2 to 3

Flawless Oak

  • 10/16 (3) Paid Exp Debt
  • (+2) Epithet: The Partaker of the Forbidden Fruit
  • 15/16 (5) Paid Exp Debt
  • (-8) Occult: Terrestrial Sorcery Charm
  • (-8) Summon First Circle Demon
  • Exp Debt Total: 17
  • Banked Exp Total: 0

     

    Session 36

    • The Session was slightly shorter than my normal sessions.  Exp reward of 5 is awarded.
    • A Story Reward of “Welcome back to Nexus”, 3 Exp
    • A Mother’s Day bonus of 2 Exp

    Alabaster Hand of the Heaven 

    • Exp Debt Total: 0
    • Banked Exp Total: 0
    • 3/3 (1) Investigation from 2 to 3 (2 Days)
    • -4 (-3) Brain Damage: Reduce Wits from 2 to 1
    • 4/4 (1) Merit: Taints Warning (Special)
    • 4/4 (5) Raise Wits from 1 to 2 (1 Month with Teacher)
    • 1/8 (6) Thunder Attack Prana: "The Kill Shot" [Athletic Excellency Requirement Waived]
    • 4/4 (10) Raise Lore from 2 to 3 (2 Weeks, must have Teacher)

    Flawless Oak

    • 16/16 (1) Paid Exp Debt for Second Lunar Excellency: Perception 
    • 4/8 (4) Exp Debt: Occult: Terrestrial Sorcery Charm
    • 0/8 (0) Exp Debt: Summon First Circle Demon
    • Exp Debt Total: 12
    • Banked Exp Total: 0

      Tuesday, April 20, 2010

      Exp Record: Story 05 - “A New Beginning”

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      Player Characters

       

      Alabaster

      Flawless

      Total

      12

      12

      Story 01

      0

      0

      Story 02

      0

      0

      Story 03

      0

      0

      Story 04

      0

      0

      Session 24

      12

      12

      Session 25

      5

      5

      Session 26

      6

      6

      Session 27

      6

      6

       
      Session 24

      • While we started late the session is still 7 hours long.  So a Exp reward of 6 is in order.
      • A one time bonus of “First Session Adjustment Bonus” of 6 exp is applied.   This allows the player to make any immediate tweaks to their characters as they realize the weakness and strengths of their characters after their first use.

      Alabaster Hand of the Heaven 

      • 8/8 (8) Archery Charm: Essence Arrow (Righteous Judgment Arrow)
      • 4/8 (4) Archery Charm: Phantom Arrow Technique

      Flawless Oak

      • 5/5 (5) Resistance from 3 to 4
      • 7/8 (7) Resistance from 4 to 5
       
      Session 25

      • The Session is a bit shorter than my normal sessions, it still warrants a Exp Reward of 4 Exp.
      • Gain 1 additional exp for completely story achievement of “Saving Twilight” of 1 is

      Alabaster Hand of the Heaven 

      • 8/8 (4) Archery Charm: Phantom Arrow Technique
      • 1/5 (1) Archery from 3 to 4

      Flawless Oak

      • 8/8 (1) Resistance from 4 to 5
      • 1/1 (1) Resistance from 1 to 2
      • 1/1 (1) Occult from 1 to 2
      • Banked 2 Exp

       

      Session 26

      • The Session is fairly standard Session of around 7-8 hours.  Warranting an exp session reward of 6 Exp

      Alabaster Hand of the Heaven 

      • 5/5 (4) Archery from 3 to 4
      • 1/1 (1) Raise Awareness from 1 to 2
      • 1/1 (1) Raise Athletics from 1 to 2

      Flawless Oak

      • 3/3 (3) Raise Occult from 2 to 3
      • 5/5 (5) Spirit Strng Skill??? (No idea what that is)

       

      Session 27

      • The Session is fairly standard Session thus warranting an exp session reward of 6 Exp

      Alabaster Hand of the Heaven 

      • 6/8 (6) Charm: Graceful Crane Stance

      Flawless Oak

      • 3/3 (3) Acquire Sail at 1 (5/21 Training day)
      • 3/5 (3) Integrity from 3 to 4

      Sunday, January 17, 2010

      [Exalted Past] Session Rewards

      Player Characters

       

      Balan

      Aata

      Nejimaru

      Total

      161

      161

      149

      Story 01

      28

      27

      22

      Story 02

      58

      59

      52

      Story 03

      62

      62

      62

      Story 04

      13

      13

      13

       
       

      Alabaster

      Flawless

      Total

      12

      12

      Story 05

      29

      29

      Story 06

      12

      12

      Current Story: Story 06 – Edge of Dawn
      Current Story Virtue Record

      Sunday, August 9, 2009

      Exp Record: Story 04 - “Fires of the South”

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      Player Characters

       

      Balan

      Aata

      Nejimaru

      Total

      161

      161

      149

      Story 01

      28

      27

      22

      Story 02

      58

      59

      52

      Story 03

      62

      62

      62

      Session 22

      7

      7

      7

      Session 23

      6

      6

      6

       
      Session 22

      • While the Session started late due to various other distractions, it was still around 8 hours long.  So Exp Reward of 6 point is in order.
      • The Session is centered around exploring the inner motivation and morality of the character so it would be considered role-playing.   The participation warrant the 1 Exp bonus for Role-playing.

      Balan

      • 4/4 (1) Occult from 2 to 3 
      • 6/10 (6) Excellency: Essence Triumphant (Occult) 

      Aata

      • (4) Paid Partial Exp Debt (14 Left) 
      • 6/6 (1)  Raise Awareness from 3 to 4
      • 2/8 (2)  War Charm: Mob Dispersing Rebuke

      Nejimaru

      • (3) Paid off Exp Debt (0 Remain) 
      • 8/16 (4) Willpower from 8 to 9

      Mea-Chan

      • (6) Dexterity Specialty: Defensive Postured (2)
       
      Session 23

      • The Session is considered short, since we didn’t start till around 10:30.  While it did run for about 7 hours, it is not as long as my usual session.  Nonetheless I am granting the Normal Exp Reward of 6 points.

      Balan

      • ()

      Aata

      • (3) Paid Partial Exp Debt (15 Left)
      • 5/8 (3)  War Charm: Mob Dispersing Rebuke 

      Nejimaru

      • 14/16 (6) Willpower from 8 to 9

      Mea-Chan

      • 6/11 (6) Shifting Knack: Emperor Ox Expansions

      Exp Record: Story 03 - “The Odyssey”

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      Player Characters

       

      Balan

      Aata

      Nejimaru

      Total

      148

      148

      136

      Story 01

      28

      27

      22

      Story 02

      58

      59

      52

      Session 12

      6

      6

      6

      Session 13

      4

      4

      4

      Session 14

      6

      6

      6

      Session 15

      7

      7

      7

      Session 16

      5

      5

      5

      Session 17

      8

      8

      8

      Session 18

      7

      7

      7

      Session 19

      6

      6

      6

      Session 20

      6

      6

      6

      Session 21

      7

      7

      7

       

      Other NPCs

      Gladrien Vanja
      Session 05 (11), Session 06 (6), Session 07 (9), Session 08 (12), Session 09 (7), Session 10 (5), Session 11 (7), Session 12 (6)

       

      Session 12

      • The Session length is actually not that long, but still ran about 6 hours, so I am going to give the standard exp reward of 4 exp.
      • I thought role-playing wise the game was very introspective, so giving everyone 2 Exp for role-playing.  

      Balan
      Saving Exp for charm purchase

      • (1) Paid off Exp Debt
      • (Free) Raised Valor from 3 to 4
      • (3) Raised Medicine from 0 to 1
      • (3) Raised Sail from 0 to 1

      Aata

      • (Free) Raised Willpower from 5 to 6

      Nejimaru
      Becoming ever more confident and sure of his purpose Nejimaru has become more and more at peace with his chosen path.

      • (Free) Temperance from 3 to 4
      • (1+1) Survival from 1 to 2
      • (10) Willpower from 5 to 6

      Mea-Chan
      Purchased the next Charm in the Lunar Soak Tree

      • (10) Wound-Mastering Body Evolution

      Gladrien Vanja
      Gladrien Vanja after her exposure to the real world and soul searching with Hanstha-seth and Panther has matured as a person and became more in control of her overflowing emotions.

      • (6) Raised Temperance from 2 to 3
      • (Free) Raised Temperance from 3 to 4

       

      Session 13

      • The Session length is actually not that long, only about 4 hours or so.  So I am going to give the lesser exp reward of 3 exp.
      • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

      Balan
      Saving Exp

      • () 

      Aata

      • (7) Raised War from 4 to 5

      Nejimaru
      Nejimaru is saving his Exp to further increase his Willpower.

      Mea-Chan
      Mea-chan is saving her Exp to raise her Dexterity in the future.

       

      Session 14

      • The Session length is shorter than my usual sessions, 5 exp.
      • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

      Balan

      • (Free)  Flaw: Known Anathema (1)
      • (5) Raised War from 3 to 4

      Aata

      • (-3)  Paid part of the Exp Debt
      • (Free)  Flaw: Known Anathema (1)
      • (3)  Raised Investigation to 1
      • (3)  Raised Medicine to 1

      Nejimaru
      Continuing to raise his Willpower

      • (12) Willpower from 6 to 7

      Mea-Chan
      Having enough Experience points, Mea-chan started to raise her Dexterity

      • (12) Dexterity from 4 to 5

       

      Session 15

      • The Session length is that of my usual sessions, 6 exp.
      • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

      Balan
      Saving Exp

      • () 

      Aata
      Saving his Exp

      • () 

      Nejimaru
      Continues to save his Exp for Willpower

      • None

      Mea-Chan
      Mea-chan continues to save her Exp to raise her stats

      • None

       

      Session 16

      • The Session length is rather short with most of the day taken up with movies and other distractions.  4 exp.
      • Roleplaying wise it was fairly normal so an Exp Reward of 1 point is in order.

      Balan
      Saving Exp

      • () 

      Aata

      • (8) Athletics: Increasing Strength Exercise 

      Nejimaru
      Continues to save his Exp

      • None

      Mea-Chan
      Having enough Experience points, Mea-chan started to raise her Dexterity

      • (15) Dexterity from 5 to 6 

       

      Session 17

      • The Session is pretty standard length for me so grants 6 experience points.
      • There is no bonus experience points or stunt rewards
      • Story Reward of 2 experience points for surviving the Underworld.

      Balan

      • (2) Bought off Vice: Phobia of Monsters and Monstrosities (1)
      • (8) Infinite Mastery (Melee)
      • (6) Raised Compassion from 2 to 3
      • (2) Raised Occult from 1 to 2
      • (2) Raised Lore from 1 to 2

      Aata
      Saving his Exp

      • () 

      Nejimaru

      • (14) Raised Willpower from 7 to 8
      • (5) Raised War from 2 to 3
      • (- 8) Lore Charm: Wyld Cauldron Technology

      Mea-Chan

      • (9) Martial Arts from 5 to 6
      • (13+3) Survival from 4 to 6

       

      Session 18

      • The Session is pretty standard length for me so grants 6 experience points.
      • There is no bonus experience points or stunt rewards
      • The Session is heavily involved in role-playing, thus 1 exp point of Role-playing Reward.

      Balan

      • (8) Charm: (Dodge) Essence Flow
      • (3) Athletics from 2 to 3
      • (8) Charm: (Athletics) Triumphant

      Aata

      • (-24) Instantly raised Essence to 4
      • (-3) Performance Specialty: Prayer
      • (-2) Resistance to 2
      • (4) Paid Partial Exp Debt
      • (8) Melee Excellency: Essence Flow
      • (2) Integrity to 2
      • (5) Bureaucracy 3 to 4

      Nejimaru

      • (8) Terrestrial Circle Sorcery: Raise the Puissant Sanctum
      • (-8) Terrestrial Circle Sorcery: Conjure the Azure Chariot
      • (-1) Thaumaturgy Procedure: [Talisman]
      • (-1) Thaumaturgy Procedure: Blessing
      • (-1) Thaumaturgy Procedure: Demon Warding

      Mea-Chan

      • (3) Paid Exp Debt
       
      Session 19

      • The Session is pretty standard length for me so grants 6 experience points.
      • There is no bonus experience points or stunt rewards

      Balan

      • (3) Raise Athletics from 2 to 3 (2 Days)
      • (7 + 1 Exp Debt) Excellency: Essence Triumphant (Athletics)
      • (-8) Athletics Charm: Thunder Bolt Attack Prana: "Auroa cadō" - Descending Dawn (latin)

      Aata

      • (3) Paid Partial Exp Debt (29 left)

      Nejimaru

      • (6) Paid Exp Debt (13 Remain)

      Mea-Chan

      • (15) Raising Strength from 5 to 6 (10 Weeks)
       
      Session 20

      • The Session is pretty standard length for me so grants 6 experience points.
      • There is no bonus experience points or stunt rewards

      Balan

      • (5) Paid Partial Exp Debt (4 left)
      • (2) Raised Bureaucracy from 1 to 2 (1 day)

      Aata

      • (3) Paid Partial Exp Debt (26 left)
      • (4) Raise Awareness from 2 to 3 (1 Week)
      • (2/6) Trying to Raise Awareness from 3 to 4

      Nejimaru

      • (5) Paid Exp Debt (now at 7)
      • (1) Trying to Raise Willpower from 8 to 9

      Mea-Chan
      Saving Exp for 5th Lunar Excellency for Dexterity, 6/10 Currently

      • (6/10) Trying to Learn 5th Lunar Excellency
       
      Session 21

      • The Session is actually relatively short.  Since we started at around 12 and ended around 5.  Granting 4 Experience Points for showing up.
      • There is no bonus experience points or stunt rewards
      • 3 Experience point to Everyone for Finishing Story 03: The Odyssey
      • End of Story 03 – The Odyssey
      • Start of Story 04– Fires of the South

      Balan

      • (4) Paid Exp Debt off, 0 Remaining.
      • 3/4 (3) Paid Partial cost to raise Occult from 2 to 3 

      Aata

      • (4) Paid Partial Exp Debt (22 Left)
      • 5/6 (3) Trying to Raise Awareness from 3 to 4

      Nejimaru

      • (4) Paid Partial Exp Debt (3 Remain)
      • 4/16 (3) Trying to raise Willpower from 8 to 9

         

      Mea-Chan

      • 10 (4) 5th Flawless (Dexterity) Focus
      • (3) Dexterity Specialty: Defensive Postured

      Exp Record: Story 02 - “The Beginning is such Delicate Times”

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      Player Characters

       

      Balan

      Aata

      Nejimaru

      Total

      86

      86

      74

      Story 01

      28

      27

      22

      Session 05

      11

      12

      11

      Session 06

      5

      5

      2

      Session 07

      9

      9

      9

      Session 08

      13

      13

      11

      Session 09

      7

      7

      7

      Session 10

      6

      5

      5

      Session 11

      7

      8

      7

       

      Other NPCs

      Gladrien Vanja
      Session 05 (11), Session 06 (6), Session 07 (9), Session 08 (12), Session 09 (7), Session 10 (5), Session 11 (7), Session 12 (6)

       

      Session 05

      Story Award is for Saving and in effect earning the eternal gratitude of the Dragon Kings and winning them as allies.  In doing so you guys discovered the true backing of Filial Wisdom and also gained another Ally to the Circle – Galdrien Vanja.

      • 6 experience points for Everyone for showing up
      • 1 experience point for Everyone for reasonable roleplaying
      • 1 more experience point for Aata for good role-playing
      • 4 experience point for Everyone for Story-Award

      Nejimaru
      Trying to maximize the use of the Vortex and to make up for the short coming of Aata, he has figured out a way to channel essence to another being.  Learning the Essence Lending Method Charm under Lore taking 8 Days of Research

      • (8) Lore: Essence Lending Method

      Gladrien Vanja
      Feeling she is not yet spiritually enlightened, Gladrien is continuing her Spiritual Quest to be closer to the Unconquered Sun (saving Exp to improve her Essence stat, 14/40)

       

      Session 06

      Session is about standard length of 4 hours, so it did not warrant the bonus exp I usually award.

      Since Nejimaru did not participate in most of the actions of the session he has reduced Exp award.


      • 4 experience points for Balan and Aata for showing up
      • 1 experience point for Nejimaru for showing up
      • 1 experience point for Everyone for reasonable roleplaying

      Both Nejimaru and Gladrien is banking the exp

      Gladrien will offer to teach Everyone, specifically Aata, dodge both Charms she has and improvement of the skill.  However to learn Perfect Dodge you need to get Shadow Over Water first (Dodge 3 required) and Seven Shadow Evasion is (Dodge 4)

       

      Session 07

      Session is about medium length, so 5 instead of 4 for standard and 6 for long

      • 5 experience points for Everyone for showing up
      • 1 experience point for Everyone for reasonable roleplaying
      • 3 experience point for Story-Award

      Nejimaru is using the Exp to raise his Perception to 4, it will take 3 months

      Mea-Chan and Gladrien are both saving their Exp.

       

      Session 08

      • My Standard Length Session so 6 points of Exp Reward
      • Balan’s reaction to Aata’s “death” is very well done.  So Reward of 2 for Role-playing
      • David’s seems to have put effort into attempt to realize Aata’s personality so also 2 points for Role-playing Reward.
      • Everyone gain Story Award for resolving the Rathess arc of the game.  However, since the Circle was involved far more in the events you guys gain 3 points.  Gladrien only gets 2 point.
      • A season will pass in abstraction time, so each of you gain 2 points of Long Term Exp Reward.

      Nejimaru face with his own weakness of will against the infulences of others spent his time in quiet solitude of meditation and self-exploration.  Raising Integrity from 1 to 3 (4 exp 4 days).  In this time of self-examination and meditation into the meaning of existence he has a Eureka moment and created the Charm that would permanently open a Mortal’s sensitivity to the very life blood of creation – Essence.  Learning Lore: Soul-Enlightening Beneficence (8 Experience points, 12 days)

      Mea-Chan raised Essence from 5 to 6 under the supervision of Nejimaru.  (45 Experience Points, 5 month training time)

      Gladrien Vanja raised Essence from 4 to 5 by spending her time conversing with Hanstha-seth and long periods of meditative trances both to discover the secrets of creation and her affinity to her father the Unconquered Sun.  (40 Experience Points, 5 Months)

       

      Session 09

      • My Standard Length Session so 6 points of Exp Reward for showing up.
      • Reasonable role-playing so 1 experience point for everyone.

      Nejimaru continues on his path to strengthening his resistance to outside influences, raising Integrity from 3 to 4 (5 Experience Points, 3 days).  He also raised his War due to the fact he realize to properly help the group he has to actually refine some of his innate talents in the area, raising War from 1 to 2 (1 Experience Points, 1 day).

      Mea-chan bought the first step of the Soak Series Charms for Lunars after seeing the utterly destructive power of the First Age. To better protect the heart of her hearts, she (being favored ability) started to focus her newly acquired skill towards refining her body to become a better shield (10 Experience Points, 3 Days).

      Gladrien Vanja is saving her Exp, being still mentally stunted at her heinous crime of using a evil blade believing it was holy. The incident shocks her psyche still. Her recent timidity and indecisiveness is also a result of her shaken confidence.

       

      Session 10

      • The Session length is the standard length in the Rule Book instead of my usual length so 4 Experience Points for Everyone for showing up.
      • Reasonable role-playing so 1 experience point for everyone.
      • Brendo roleplayed Balan’s suddent discovery of the honor within him well so 1 more experience point for Balan

      Nejimaru
      Nejimaru double checked the Manse plans the Dragon-Kings have laid out for their Mistress God and gleamed some valuable insight into the principles of Stonework and Construction.  In fact Nejimaru has gained enough knowledge to be able to Design level 1-3 manses.

      The majority of his effort however is devoted to the assistance of the Adaptus Astartes.  He hides from the rest of the Solars by sequestering himself within the Central Hearth.  During these times he works with Great Schema Mickey on methods to overcome the limited Essence of Enlightened Mortals.  Pouring over the libraries of Auspicious Plum they eventually figured out a minor way to enhance their Essence Pools.

      The solution is an modification of the Skin Mounted Amulet and the Essence Power Crystal the Astartes use when they are in Rathess to power their equipment.  Similar in principle to the common artifacts during the first age that allow Mortals to activate Essence devices by having artifact that stores Essence.  This however is more profound and instead of being a separate Essence pool, it augments the bearer’s innate pool.  Adding only 4 motes and allow them to recover 2 extra motes of Essence per hour as long as they are in Rathess’ (specifically) Essence Grid.

      • (3) Craft[Earth] from 2 to 3 (2 days)
      • (3) Craft[Magitech] from 0 to 1 (3 weeks)
      • (-1) Craft[Magitech] from 1 to 2 (1 day)

      Mea-Chan
      Mea-Chan is saving her Exp to progress down the Lunar Soak Charm Tree

      Gladrien Vanja
      Finding no answers to her absolution from the Unconquered Sun, she continues on her soul searching.  The months of constant prayer and her recently active role in as an religious icon has made her focus on her ability to influence others.

      • (3) Performance from 2 to 3 (2 days)
      • (5) Performance from 3 to 4 (3 days)

      I assume Aata and Balan will be getting their Perfect Defenses?

       

      Session 11

      • The Session length is only little longer than normal, so Experience Reward of 5 Experiences points instead of my usual 6.
      • Reasonable role-playing so 1 experience point for everyone.
      • 1 more Experience point for Aata for the player’s realization that his character consistently abandon those he considers important to him in possibly dangerous situations.
      • 1 Story-Reward Experience Points for Everyone for Starting the Odyssey Arc.
      • End of Story 02 – The Beginning as Such Delicate Times
      • Start of Story 03 – The Odyssey

      Balan
      Balan continued his training regiment under Gladrien Vanja and finally mastered the perfect dodge charm – Seven Shadow Evasion

      His subsequent skin regeneration as response of being baked by his own Holy Armor as result of his temporary status as Creature of Darkness has caused his facial scares to be regenerated as part of the healing and is no longer so hidious as to warrent a –1 to Appearance.

      • (8) Seven Shadow Evasion (4 Days Training Time)
      • (6) Removed Diminished Attribute: Appearance (Massive Facial Scar with Missing Eye)
      • (3,-1) Removed Flaw: One Eye

      Aata
      Aata after his confrontation with Golden Tyrant redoubled his effort to master the Heavenly Guardian Defense Charm and in just a week achieved mastery of this Perfect Defense.

      • (-3) High Holy Speech
      • (3) Paid off Exp Debt for High Holy Speech
      • (-10) Integrity-Protecting Parana Charm

      Nejimaru
      Nejimaru is banking his Experience Points so he can raise Willpower Later.

      Mea-Chan
      Purchased the next Charm in the Lunar Soak Tree

      • (10) Frenzied Bear Fortification (4 Days Training Time)

      Gladrien Vanja
      Gladrien Vanja finally achieved the plateau of Melee 5 after her her ineffective confrontation with the Irreproachable and Flawless Golden Tyrant.  With her expected duty of administer of Rathess she studied under Head Huntress Dharacya to learn the skills of statecraft.

      • (7) Melee from 4 to 5 (4 Days)
      • (3) Bureaucracy 0 to 1 (3 Weeks)

      Exp Record: Story 01 – “The Road to Rathess”

      Index | Next Story

       

      Balan

      Aata

      Nejimaru

      Total

      28

      27

      22

      Session 01

      5

      5

      -

      Session 02

      8

      7

      7

      Session 03

      8

      8

      8

      Session 04

      7

      7

      7

       

      Other NPCs

      Gladrien Vanja
      Session 05 (11), Session 06 (6), Session 07 (9), Session 08 (12), Session 09 (7), Session 10 (5), Session 11 (7), Session 12 (6)

       

      Session 01

      • 4 experience points for Balan and Aata for showing up
      • 1 experience point for Balan and Aata for reasonable roleplaying
      • Start of Story 01 – The Road to Rathess

       

      Session 02

      • 4 experience points for Everyone for showing up
      • 2 experience points for Balan for good roleplaying
      • 1 experience point for Aata and Nejimaru for reasonable roleplaying
      • 1 experience point for Balan for 3 dice stunt
      • 2 experience point for Everyone for Story-Award

       

      Session 03

      • 4 experience points for Everyone for showing up
      • 1 experience point for Everyone for reasonable roleplaying
      • 3 experience point for Everyone for Story-Award

       

      Session 04

      • 6 experience points for Everyone for showing up
      • 1 experience point for Everyone for reasonable roleplaying
      • End of Story 01 – The Road to Rathess
      • Start of Story 02 - The Beginning as Such Delicate Times