Monday, September 27, 2010

Circle of Everlasting and Perfect Illuminated Harmony, The

Portrait - Circle of Everlasting and Perfect Illuminated Harmony, The

The Circle of Everlasting and Perfect Illuminated Harmony as their name suggest is a Perfect Circle formed and trained by the Cult of the Illuminated – and by extension, their Sidereal masters, the Gold Faction Sidereals.

Unfortunately due to the obstinance of Lytek, even the Gold Faction did not learn of the Sun-King’s return to Creation until well after the fact. Feeling cautious the Sidereals decided not to approach the Solars who are already well established.

Cautiously the Gold Faction gathered those who are more pliable, the not yet established lone Solars who are confused and scared, and formed the School of the Illuminated. In these hidden monastery fortresses they secretly began to mold the returning God-Kings into tools that can guarantee the future.

Already more than a dozen Solars have been gathered and the Gold Faction even went out of their way to gather their Lunar Mates when convenient. The members of the Circle of Everlasting and Perfect Illuminated Harmony are just the most senior of the Solar trainees.

 

 

Ovalisque of the Invincible Starfall, The Dawn

Motivation: To fight for equal rights of womankind, so that no longer will they be exploited and oppressed.

Origin: Ovalisque of a Sultan in the Hundred Kingdoms. She was exalted when she bravely, but futilely, tried to stop a Cynis Scion from violating her Mistress on the Great Caravan Road. She exalted when her mistress killed herself instead of risking the indignity.

Dawn Caste #26

Essence: 4

Ovalisque of the Invincible Starfall is the women in red on the left side of the picture.

 

 

Celestial Anger, The Zenith

Motivation: To repair the damages to Creation accumulated over the ages and make restitution on behalf of all Sun-Kings.

Origin: A young Immaculate Order monk risen by the Archimandrite of his Monastery as a baby.  When he was only 10 he was told that he is the reincarnated of a great hero of the past – returning finally on behaves of his holy father the Unconquered Sun to set world aright. He was exalted while leading mass in the Cult of the Illuminated.

Zenith Caste #8

Essence: 3

He is the Man in the Red armor with the Grand Daiklave in the picture.

 

 

Exaltant Sunrise Spirit, The Twilight

Motivation: To establish a fundamental respect for knowledge and the love of virtue in the heart of mankind

Origin: A Scholar in the Academies of the Blessed Isle. He was sent by his teacher into the Scavenger Lands to excavate a rare document shortly after the Empresses’ disappearance. He was exalted few years ago while in ecstasy recording the murals in the ancient tomb.

Twilight Caste #48

Essence: 3

Exaltant Sunrise Spirit is the man in the gray plate armor behind Celestial Anger.

 

 

Death and Metal Maiden, The Night

Motivation: To ease the abundance of suffering in the world.

Origin: A merchant’s wife whose husband died to one of the many plagues in the Southeast jungles. She used what little money she has left to tend to the other sick and contracted the plague also. She exalted on her deathbed and was almost burnt by her village as the cause of the disease. A passing by Monk (Sidreal in respendent destiny) “saved” her and enlightened her to her great responsibility.

Night Caste #23

Essence: 3

She is not in the picture.

 

 

Child of the Violet Star, The Eclipse

Motivation: To inflict soul numbing justice onto those who are above the law

Origin: A carnival freak who was borned a Wylt tainted monster and has knew nothing but abuse since then. Her only friend and caretaker was killed when her circus caravan was waylaid by a local king seeking to fatten his purse she managed to slay 4 of the King’s knights before her escape. She stalked the King’s men for weeks slowly inflicting terror and fear into their hearts. She exalted when the king committed suicide rather than risk having the horrible thing she been doing to his men inflicted upon him.

Eclipse Caste #3

Essence: 4

Child of the Violet Star is the Woman in the background with the bow on the right.

Capped by Ability

Since David had asked about Ability Caps I will go through a short clarification

There are only 2 Ability Cap built into the game system.  That is Ride capping combat abilities when riding and War capping combat abilities in mass combat.

Through House Rules I have added Sailing Capping combat abilities when in naval combat, but a GM can also put cap on anything he sees fit.

He can, for example, use Lore as a Cap for someone’s linguistic roll if they want to write a beautifully written history.

Ability caps are each separate since they have direct applications that usually does not limit each other.

For Example

Raneth of Diamond Hearth is the best non-god Calvary general in the game currently. 

  • He has War at 4 and has +3 Specialty “Calvary.”  With him as the commander anyone under his command will have their ability that is capped at 7 – whether they can reach the cap is another issue entirely.
  • He also have Ride at 4 and +3 Specialty in “Mounted Combat” means on horse his own combat abilities are capped at 7.
  • He also have 3 in Melee with +3 Specialty in Polearms.  So he does not even use up his own cap on horseback and/or in Mass Combat.
  • He has no Sail, so when on Water, he caps everyone under his command at 4 (War of 4) but he himself performs combat actions at 0 (Sail of 0).

This means when he is leading Calvary he caps everyone’s combat ability at 7 dice, and he himself performs at 6 dice with the Third-Arm Glaive. 

Portrait - Rhianna (Solar Night Caste 40)

Let me introduce Rhianna of Marukan Alliance, the best non-god spear-women in the world. 

  • She has Melee at 4, +3 Spear Specialty, with Prodigy: Spear (I limited to only spear, thus giving her 2 bonus dice, instead of 1).  This means with a Spear her dice pool is 4+5 = 9.
  • Her Ride is 5 and +3 Specialty for Horse.  Her steed “Balsa” is a True Marukan Steed, and has been passed down her family for 6 generations.  Being a True Marukan Steed Balsa raise the rider’s riding ability by 2 natural dot.  This makes Rhianna’s combat cap 10 when on Balsa.
  • She is not a general however, with War of 1 and +2 Specialty in “Raids”.  This means her combat skill is capped at 3 when leading a raid herself.  That cap is further lowered to 1 when she is forced into a direct confrontation on the battlefield.

Unfortunately Rhianna is so good with the spear that there currently no non-god general that can take full advantage of her combat skills.  Even under Raneth she is capped at 7.

Hope this clears up the question David have.

 

To address his question directly.

Let say Tyr has Martial Arts at 3, and +2 in Unarmed.  That makes his dice pool at 5. 

He is then capped at his applicable War dice pool in mass combat.  Be it War 3 +2 “vs. Space Marines” or War 5, or War 2 +3 “Against Larger Armies”, etc.

Wednesday, September 8, 2010

DropBox

http://www.dropbox.com/

With David leaving his Thumb Drive here and unable to do much for his game I decided to look for a solution.

DropBox.com is a Cloud Storage Solution.  Unlike Office WorkSpace it intergrates flawlessly with your normal folders.

It creates a folder on your computer and automatical syncs its contents with the data stored in the Cloud.  This works across multiple computers and is a easy and seemless solution for David lugging his thumb drives around.

It should be useful for you too Brendo.  Since you bring your computer on Saturdays but you don’t do so between home and work.

I already signed David up and sent Brendo the invite via Hotmail address.