Tuesday, March 24, 2009

Dicer (Visual Basic) 1.9.1.10

Updated Dicer to 1.9.1.10
http://files.filefront.com/13520200

  • Changed the last 2 input boxes for Misc. Modifiers section to be none internal modifiers.  The rest of the boxes remain internal modifiers.  The difference is Internal Modifiers cannot lower a dice pool lower than an Exalted Essence Trait.  Other dice pool modifiers (such as wounds and multiple action) can lower the results beyond.
  • The 2 boxes now have different background colors to acknowledge their distinction.

Tuesday, March 17, 2009

Adapteus Astartes

Also added to the Game Notes document.

The Adapteus Astartes were started in Rathess as a means to protect the holy city. They are a combination of the Dragon King Defenders and their Human Allies. Designed to be a equal rights religious organization where Humans Mixes with Dragon Kings readily. They are holy warriors of Unconquered Sun, anointed in his temple and sanctified by a Solar (Enlightened via Charm).

  • The Dragon Kings are given Obsidian Sheath and Shock Gauntlets
  • Humans are given Gunshosa Commando Armor and Magical Weapons from the Herenthid Find.
  • They are Eclipse Oath Bound to serve and protect Rathess and formed based on the Number 4.
Leaders of the Chapters

Primarch is a title invented by Kai and is widely adapted by the Solars and Dragon-Kings. In time it became an official title, Though before that time they were officially referred to as Chapter Legatus or Chapter Legate.

Legatus Gualterio

The official leader of the Rathess Chapter and handpicked by Head Mistress Dharacya. Gualterio is amongst the Faithful and is a vehement member of the Our Fair Lady Faction.

Primarch Kai

The self-proclaimed leader of Rathess Chapter and the first to grant himself the title “Primarch”. This claime of authority is not accepted by any of the Rathess chapter members. Due to Kai’s divine heritage as the son of Thunder God Aata and his allies he is accorded deference and respect.

Legate Ochieng Chiumbo

Primarch of the Kirighast Chapter. Also known as the “Alpha Primarch”, being the first official Primarch of the Adapteus Astartes by the word of Balan.

Adapteus Astartes Organization

The official ranks of the Adapteus Astartes being reestablished from the ashes of the First Age by the Dragon Kings. These are ancient titles and in the Dragon King language.

Legatus Legionis (Legate), later officially changed to Primarch: The Legates of each Legion bears this venerable title and it signifies them as the overall chapter commander.

Primus Pilus: The rank held by the commander of each Fortress-monastery. They wield enormous power and are accorded unquestionable loyalty from their subordinates. They answer only to the Legatus/Primarch, the Solars, and above them all the Unconquered Sun. All Primus Pilus are of equal rank and has no authority over the domain of another. They also do not dictate chapter policy, which is the power of their superiors.

Quaestor: The Legatus Legionis’ personal staffs are honorably titled Quaestor. These are elite of the elite of their chapters and it is traditionally a requirement before being raised as Primus Piluses. These officers are the ones who act as Legatus Legionis’ agents and sent to aid troubled Fortress-Monasteries. In times of War Quaestor is the lowest rank allowed to command Astartes Armies.

Praefectus Castorum: Third in over all command of the Chapter, the posts of Praefectus Castorum are usually filled by an unique Quaestor. This Quaestor is independent from the overall command structure and is sole responsible for the task of enforcing discipline and faith. They also serve the function of chapter quartermaster and deals with the everyday details of running the chapter. Anything short of death penalties can be taken care of by Praefectus Castorum independently without any lawful influence from the Primarch.

Pilus Prior: The tactical advisor to the Primus Pilus and is the most senior Centurion in each Fortress-Monastery garrison. They are usually those who may have the wisdom of experience but lacks the integrity, ambition, vision, flexibility, and charisma needed to handle the unquestioning loyalty of those below them. Nonetheless the Pilus Prior is high respected for their valuable insight and wisdom, especially by new commanders. Most retired Pilus Priors become instructors in the Training Grounds. The influence of Pilus Prior is such that in many chapters that a Pilus Prior’s stamp of approval is vital in establishing the authority of a newly installed officer.

Centurion: The rank and file officers of each military unit who oversees 100 Astartes and their support personnel.

Signifer: The Centurion’s quartermaster and the advisor of each unit, both spiritual and mundane. In addition to reporting to their Centurions, each Signifer can also file emergency reports to Praefectus Castorum. This ensures timely response to timely shortage and also as a form of oversight in the case of rampant corruption within the officer corp.

Legionarii: The official individual title for each Adapteus Astartes Warrior-Monk. Perhaps one of the most impressive military organizations of mortals these beings are well trained and well equipped. Each is enlightened by Solar powers and are often trained by Solar Charms.

Milites Gregarii: As beings dedicated to war and combat, the mundane needs of the Legionarii are taken care of by personal serfs and acolytes. These civilian/mortal are granted the title of Milites Gregarii to signify their elevation from mere mortals.

Triones: Cadets who are included in the Chapter for training purposes. On paper they are lower than even the Milites Gregarii because they are less than nothing, while the Milites Gregarii may have had decades of service experience.

Monday, March 16, 2009

Fate of Solar and Dragon-Blooded Unions

Dragon-Blooded depending on the purity of their bloodline can exalt as early as 10 years old, or as late as 20 years old.  It is commonly believed that if you have not exalted by 20 years old you will never Exalt as a Terrestrial.

To see if a Child of an Dragon-Blooded inherited the bloodline to Exalt involves rolling a single D10.

  • If both parents are patricians of proper breeding with numerous Dragon-Blooded relatives, the child Exalts on a roll of 1-2.
  • If one parent's a Dragon-Blood and the other is a mortal of poor breeding, the child will Exalt on a roll of 1-3.
  • If one parent's a Dragon-Blood and the other's a patrician of good stock with Dragon-Blooded relatives, the child Exalts on a roll of 1-4.
  • If both parents are Dragon-Bloods, the child Exalts on a roll of 1-6.
  • The Breeding Background adds to the number that must be rolled, and it applies from both parents if both have high enough Breeding. Thus, if two Dragon-Bloods, one with Breeding 4 and one with Breeding 5, have a child, the child will Exalt on a roll of 1-9 (the normal 1-6 for the child of two Terrestrials, plus 1 for the Breeding 4 parent, plus another 2 for the Breeding 5 parent).
  • Children of Dragon-Bloods conceived within a elemental manse with “Dragon Nest” ability gain a +1 bonus to their chances of Exaltation, as if a parent had higher Breeding. This increases to +2 if the child is brought to term within the manse. The Exaltation’s aspect is hardly in doubt.

Balan and Azula’s child will Exalt as Dragon-Blooded (eventually) on a roll of 1-3 (Dragon-Blooded + No Dragon-Blooded Bloodline)

Should Nejimaru actually begets a child with a normal Dragon-Blooded, the Child will Exalt as Dragon-Blooded on 1-4.

Should the Child fail to Exalt as a Dragon-Blooded then you need to check if child is Half-Caste

Primacy of Inheritance

When different magical beings produce off-spring together, their children invariably favor one parent’s nature over the other.  A God-Blooded always favor the parent with the highest Essence at the time of conception.  If both parents have the same Essence rating, consult the following list to determine primacy.  Each entry supersedes the entries below it.  If the result is still a tie, roll one die.  The child favors the father’s heritage on odd results or mother’s on even.

  • Solar/Abyssal
  • Lunar/Sidereal
  • God/Demon/Terrestrial
  • Fair Folk/Elemental
  • Ghost

So if the Child is God-Blooded, then it would be a Solar Half-Caste, since Balan has higher Essence.  Should their Essence be tied Balan’s Solar Aspect will still win out over Azula’s Dragon-Blooded Aspect.

Birth

Gestation takes the usual time of the mother: 9 months for mortal, one year for Exalted and appropriate intervals for animals.  Some spirits have been known to bring a child to term in matter of minutes, if so inclined.  Exalted mothers show no visible signs of pregnancy until their fifth months and suffers little impairment until the 13th (-1 or -2 External Modifier to all Dexterity-based activities in the last month).  Regardless of the mother’s species, a God-Blooded pregnancy suffers no complications until delivery.  Such children are almost always born healthy, it is not unknown for animals and mortal mothers to die in labor (Stamina + Resistance, difficulty 1, to survive the birth).  Magical beings never risk death from childbirth.  Other guidelines depends on Heritage.

Half-Castes

An Exalt must normally have a minimum of Essence 4 before her children show more than a hint of their parentage.  Exalted who live as gods and receive worship (Cult at 3+) reduces this Essence requirement by one, as do those who spent a full month living in a powerful (rating 4+) uncapped Demesne prior to conception.  These factors are cumulative.  The actual breeding of a Half-Caste involves normal reproduction and pregnancy.

All Lunar Exalted of any Essence rating may create beastmen as an innate ability by mating with an animal partner in human form or with a human lover as an animal.  In either case, the Lunar must perform the coupling in the Bordermarches or deeper into the Wyld.  Conception must generally follow rules of common sense: For Example, a hawk cannot lay an egg large enough to hatch a hawkman.  Once Lunar Exalted have sufficient Essence to create “normal” Half-Caste Children as described above, they may produce beastmen even in the absence of Wyld energies.  Non-Lunar Exalted may occasional produce beastmen with cross-species couplings when they reach Essence 5, provided their players make an Essence roll at difficulty 3.  This roll is not optional.

For conceptions that qualify to become God-Blooded the parents (both gets to roll) needs to succeed on a difficulty 2 Essence Roll.  Failure means the child is Mortal.

The difficulty of the roll for animal or mortal mothers to survive the labor of an Abyssal Half-Caste or a beastmen is difficulty 2.  This increases to difficulty 3 or more in the case of beastmen litters, though, thankfully, such pregnancies are exceedingly rare.

Half-Caste Charm Selection

The descendents of Exalted learn the Charms of their parent heritage but may not master any Charm that provides a perfect defense or persistent scene-length defense.  The Storyteller remain the final arbiter of whether a Charm meets these restrictions.  Although Lunar Half-Caste cannot freely shapechage as an innate power or benefit from drinking the heart’s blood of a beast, they may gain up to 2 alternate forms with Finding the Spirit’s Shape and Deadly Beastman Transformation.  Under no circumstances can Lunar Half-Caste gain any form beyond these, although they may customize their appearance or perform partial acts of shapechanging integral to the effect of other Charms.  Sidereal Half-Caste with sufficient prerequisites and Traits may learn Charms that require the express approval of the Maidens as a theoretical exercise, but they cannot actually enact these powers.

New Charms cost 15 Experiences points each, regardless of whether the character favor the Trait upon which the Charm builds.  Supernatural Martial Arts Charms share this cost, but characters without Martial Arts 5 and Essence 3 cannot learn these fighting styles.

Under no circumstances can God-Blooded form Combos regardless if it is an Martial Arts Combo or Standard Charms Combo.

Half-Caste Charm Selection

All God-Blooded with the Awakened Essence Merit apart from Fae-blooded may also learn to cast spells.  Terrestial Circle Sorcery is avilable to all the remaining heritages save Ghost-Blooded and Abyssal Half-Caste.  Conversely, only these heritages may learn Shadowlands Circle Necromancy.  Greater circles of sorcery and necromancy lie beyond the purview of the God-Blooded.  Becoming a sorcerer or necromancer requires a great investment of time and energy, and so, the Charms necessary to unlock spells cost 10 bonus points (at character creation).  Once unlocked, spells cost the same as charms.  Character must also have Essence 3 and Occult 5 to undergo the Terrestrial Initiation.  No God-Blooded can effectively use spells to summon and bind elementals or demons, as the workings of these spells are designed to operate in conjunction with certain privileges of the Exalted.

The Charm for Terrestrial Circle Sorcery/Shadowlands Necromancy cost 25 experience points and require training time measured in weeks rather than days.

Background: Inheritance

Although still Mortal, the character bears exceptional heritage.  One of her parents was a powerful magical being: a spirit, a Fair One or even a mighty Exalted.  This mystical parentage has left its mark on her body and soul, conferring the blessing – and perhaps bane – of her ancestry.  Characters without the Inheritance Background may not purchase Traits exclusive to the God-blooded, although minor or distant mystical ancestry may explain unusual Merits and Flaws.  Character with at least one dot of Inheritance may freely purchase God-blooded Traits.  In addition, God-Blooded gain extra bonus points and capacity for Flaws depending on their Inheritance rating.  These bonus points may not be spent on Backgrounds.

Incase it needs to be calculated, Inheritance equals to half the sum of the parent’s Essence rating (over minimum to sire God-Blooded), rounded down.

In the case of Nejimaru: Mother was Essence 8, Father is Essence 4.  Conceived in a Dragon Nest and brought to Term there, thus the min requirement for his parents to bare God-Blooded Children is 2 Essence for Mother (having her own Cult) and 3 Essence for Father.  6+1 = 7/2 = 3.5 = 3

  • (X) You have little or no mystical heritage.
  • (•) Thin blood.  You are the child of a lesser spirit or one of the weaker Fair Folk.  It is possible that you do not even know of your heritage.  You gain 6 additional bonus points and may take 10 points of Flaws.
  • (••) Good blood.  Your parent is accorded respect or fear.  You may be descended from a lesser demon, the spirit of a river or an ancient tree, an established Exalt, an old ghost or a Fair Folk noble.  You gain 12 additional bonus points and may take 15 points of Flaws.
  • (•••) Notable ancestry.  You claim descent from a mighty Exalt, a Second Circle demon, a significant elemental or locally important god.  You gain 18 additional bonus points and may take 15 points of Flaws.
  • (••••) Impeccable scion.  You favor your divine blood as the child of a centuries-old Exalt, a greater god or a champion among Second Circle demons.  Minor gods honor you as a peer.  You gain 24 additional bonus points and may take 20 points of Flaws.
  • (•••••) Divine.  You are all but a god in your own right, the honored progeny of a regional or celestial god of surpassing authority, a truly terrible demon or a venerable Celestial Exalt from the First Age.  You may even rise in power beyond the lowest Terrestrial Exalted in your life.  You gain 30 additional bonus points and may take 20 points of Flaws.

Exalted God-Blooded

Like those touched by the Wyld, the half divine seldom receive the added power of Exaltation.  The Celestines wisely inscribe their Exalted Essence to avoid those whose birth and allegiance already bound them to other gods, let alone the descendents of their enemies.  The Five Elemental Dragons took no such measures, leaving the matter of strange births as a result of strange couplings to chance, or perhaps they simply did not care.  And as for the Deathlords, they are even more paranoid than the Celestines in their choice of servants.  And so, by divine providence or simple luck, very few God-Blooded of any heritage draw the Second Breath.  And yet, from time to time it happens.

The conjunction of Exaltation and Inheritance afford great power, but that power comes at a still greater price, as the Essence of Birth and Second Breath forever compete to slow magical development.  Exalted God-Blooded are created according to the usual rules for their Exalted type, purchasing Inheritance as they would any other Background.  This Inheritance allows them to spend bonus points to purchase all Traits associated with their heritage, including Charms.  However, bonus points obtained from Inheritance may not be spent on Essence of magical Traits natural to the Exalt’s type.

Exalted God-Blooded are automatically assumed to have all Merits and Flaws with game effects naturally incorporated or surpassed by Exaltation, such as God-Body, Longevity, Awakened Essence, Magical Attunement, etc. for the purpose of meeting prerequisites, but they may not actually purchase these Traits.  Likewise, if a God-Blooded receives Exaltation during play, she immediately loses all such redundant Merits and Flaws without recompense.

Half-Caste are a special case, as they already begin their lives attuned to the Essence of the Chosen from before birth.  While it is possible for Terrestrial Half-Castes to accept Celestial Sparks, the Celestial Incarnae will not normally approve such an candidate.  In the case of Terrestrial Half-Castes awakening to their Dragon-Blooded Exaltation after puberty their heritage often binds them to their parent’s aspects as well, though not always.

The power of the Second Breath completely overrides the power of a Half-Caste’s Inheritance, stripping away all exclusively God-Blooded Traits.  Known Charms and Spells remain, as does any advancement of Essence, but the character is functionally a “normal” Exalted for all further development.  This may provide an intriguing back-story for an Exalt, but there are no modification to newly created “completed” Half-Caste.  In another words, while they retain the Inheritance Background, it provides no bonus points nor drawbacks.

Thursday, March 12, 2009

The First Commandery

The First Commandery was previous the 6th Commandery.  Due to the heroic action of their Commander and the Brave 900 they are elevated to the Rank of First Commandery.

It is rumored that Queen Azula has the mind to make them Royal Guard to the New Leopard Seat as Wedding Present.

Unit Average as follows

Race: Extras

Strength: 3
Dexterity: 3
Stamina: 4

Charisma: 2
Manipulation: 2
Appearance: 2

Perception: 3
Intelligence: 2
Wits: 3

Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 4

Abilities: Archery 2, Athletics 3, Awareness 3, Bureaucracy 1, Craft (Fire) 1, Dodge 3, Integrity 3, Investigation 2, Larceny 1, Linguistics 1, Lore 1, Martial Arts 3, Medicine 1, Melee 3 (Spear +1), Occult 2, Presence 2, Resistance 3 (Heat +2), Ride 1, Socialize 2, Stealth 3, Survival 2 (Desert +1), Thrown 2, War 3

Joint Battle: 6

Soak: 3L/5B (Chain Shirt, +3L/1B, –0 Mobility, +1 Fatigue)

Dodge DV: 3 (2 with Shield)

Willpower: 6

Essence: 1

Note: Armed with Short Spear, Chain Shirt, Large Hide Shield, Short Bow, Bolas.

Wednesday, March 11, 2009

The Coronation

These individuals are the witnesses to the coronation and will seat in the Royal Pavilion during the banquet. Unless Balan invites anyone of his own, such as Aata, these will be the only guests in the pavilion.

Knowing the Wyld Hunt would stop at nothing to destroy the Anathemas, Azula made a convincing cover for Balan – by borrowing the life and history of someone of similar appearance but of little fame.

  • Kamaria Imani – Royal Mother of the Leopard Seat, Due to ill health cannot attend
  • Enu Kofi – High Priest of Ahlat
  • Mas'ud Gabir Haroun – High Priest of Yehowah, God of Royal Succession
  • Yasua Genshiro – The Realm Ambassador to Harborhead
  • Barack Tariq – Chiaroscuro Ambassador to Harborhead
  • Patariki Tipene – Gem Ambassador to Harborhead
  • Jonathan Eldad – Paragon Ambassador to Harborhead
  • Bongani Tafadzwa – Lap Ambassador to Harborhead
  • Nkosana Farai – Harborhead General of the North
  • Nsonowa Farai – Harborhead General of the West (No relations to Nkosana Farai)
  • Kwabani Melisizwe – Harborhead General of the South
  • Imamu Otieno – Harborhead General of the East
  • Oscar Seoirse – Guild Ambassador to the South
  • Umokoyu Adirali – Guild Director and Representative of Nexus
  • Ikaika Kimo – Representative of the Wavecrest Merchant’s Combine