James' RPG Blog

A Blog experiment to better facilitate the exchange of ideas and information about the various RPG campaigns I am involved with.

Friday, March 30, 2012

Wiki-lization

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Migrating things over to the wiki http://exaltedpast.wikidot.com/
Thursday, May 26, 2011

Wonders of the World

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Wonders These are amazing Creations that are repairable/recreatable but are otherwise Singular Existences.  Usually less powerful than Worl...

Great Curse, The (World Wonder)

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  Unique Faction Power : The Member of the Faction is now subject to limit breaks and will ultimately destroy themselves as reparation for ...

Imperial Manse, The (World Wonder)

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The Imperial Manse is one of the most powerful weapon of Mass Destruction accessible to the Exalted.  It is a World Wonder Unique Power : ...

Solar Deliberative, The (World Wonder)

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The Solar Deliberative is one of the Wonders of the World Unique Power : All who are within the deliberative can resist mental influence wi...
Thursday, February 24, 2011

Epithets

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  Amongst Men, Lu Bu 「人中吕布,马中赤兔」 [Lu Bu] Lu Bu’s Unique Epithet “君,驍勇無敵,善戰無前,然勇而少計,暴而少仁。恐眾叛旦夕之間。” “Your Excellency’s Martial Prowess ar...
Sunday, February 20, 2011

Ghost Stats Correction

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I think there is a mess up in Exalted 2nd Edition’s Core Rules. In the book the physically most potent ghost is actually Hungry Ghosts.  Wa...
Saturday, February 19, 2011

Simplification of Beam-Weapons

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The Beam-Weapon rules in Manual of Exalted Power – Alchemicals, page 213 is too complicated and clumsily adopted from 1st Edition rules. So...
Thursday, February 17, 2011

Mass Combat: Issue of “Might”

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As it stands right now Might’s only function is to add number of success to the attacker’s roll. It less effective than a higher Combat Rat...
Sunday, February 13, 2011

Rebalanced Charm: Arrow Storm Technique

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The reason Arrow Storm Technique exist as a charm is it allows one to use just 1 set of Reflexive for all the attack it makes at no addition...
Wednesday, February 9, 2011

Exalted Types and Their General Charms

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All maxes, unless specifically noted are for starting out characters – in other words Essence 1-5. Dragon-Blooded Dice Cap are (Ability ...
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